Undead Adjustments.json 4.3 KB

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  6. "markdown": "<title level=\"1\" right=\"Rules\">[Undead Adjustments](/Rules.aspx?ID=1700)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 72</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nSometimes you might need to create a creature with [undead](/Traits.aspx?ID=160) attributes in a hurry. Like the [elite and weak adjustments](/Rules.aspx?ID=788) detailed in each _Bestiary_, the following special adjustments can be used to quickly customize any creature into an undead.\n\n As with any adjustments, these changes are meant to be fast, not comprehensive. It's best to check whether the adjustment breaks the creature in combat. For example, a creature with an important 3-action ability won't work well with zombie adjustments due to the slow ability. On the other hand, an adjustment lending a fly Speed to a creature with powerful ranged attacks might make the creature too able to harry the PCs from the air, especially at low levels.\n\n The undead adjustments below work for turning a creature into a type of undead that doesn't fall into any of the major undead categories, and the adjustments after that mimic more specific varieties of undead. \n\n<title level=\"3\" right=\"\">Undead Adjustments</title> This creature is a reanimated corpse. \n<ul><li>Add the [undead](/Traits.aspx?ID=160) trait and optionally the [mindless](/Traits.aspx?ID=108) trait.</li><li>Add the [Necril](/Languages.aspx?ID=20) language if it isn't mindless.</li><li>Add the following immunities: [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38). If it's mindless, add [mental](/Traits.aspx?ID=106) as well.</li></ul>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1701\" />\r\n\r\n<document level=\"2\" id=\"rules-1702\" />\r\n\r\n<document level=\"2\" id=\"rules-1703\" />\r\n\r\n<document level=\"2\" id=\"rules-1704\" />\r\n\r\n<document level=\"2\" id=\"rules-1705\" />\r\n\r\n<document level=\"2\" id=\"rules-1706\" />\r\n\r\n<document level=\"2\" id=\"rules-1707\" />\r\n\r\n<document level=\"2\" id=\"rules-1708\" />",
  7. "name": "Undead Adjustments",
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  13. "label": "Playing Undead",
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  17. "release_date": "2022-04-27",
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  24. "Book of the Dead pg. 72"
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  27. "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 72</row>",
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  29. "text": " Undead Adjustments Source Book of the Dead pg. 72 Sometimes you might need to create a creature with undead attributes in a hurry. Like the elite and weak adjustments detailed in each Bestiary , the following special adjustments can be used to quickly customize any creature into an undead. As with any adjustments, these changes are meant to be fast, not comprehensive. It's best to check whether the adjustment breaks the creature in combat. For example, a creature with an important 3-action ability won't work well with zombie adjustments due to the slow ability. On the other hand, an adjustment lending a fly Speed to a creature with powerful ranged attacks might make the creature too able to harry the PCs from the air, especially at low levels. The undead adjustments below work for turning a creature into a type of undead that doesn't fall into any of the major undead categories, and the adjustments after that mimic more specific varieties of undead. Undead Adjustments This creature is a reanimated corpse. Add the undead trait and optionally the mindless trait. Add the Necril language if it isn't mindless. Add the following immunities: death effects, disease, paralyzed, poison, unconscious. If it's mindless, add mental as well. ",
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