| 1234567891011121314151617181920212223242526272829303132333435363738 |
- {
- "breadcrumbs": [
- "Chapter 1: Gamemastery Basics",
- "Campaign Structure",
- "Ending the Campaign"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-943",
- "markdown": "<title level=\"1\" right=\"Rules\">[The Next Campaign](/Rules.aspx?ID=943)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 39</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nIf the group plays another campaign in the same world that takes place after your previous campaign, think through the repercussions of the last campaign and change the world as needed. You might introduce new elements into the world that call back to the previous campaign: newly powerful factions, new settlements, or new options for player characters such as backgrounds, all based on the impact the previous PCs made on the world.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "The Next Campaign",
- "next_link": {
- "label": "Adventure Design",
- "url": "/Rules.aspx?ID=944"
- },
- "previous_link": {
- "label": "Dealing with Failure",
- "url": "/Rules.aspx?ID=942"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 39</row>\r\n\r\nChapter 1: Gamemastery Basics / Campaign Structure / Ending the Campaign\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 39"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 39</row>",
- "speed": {},
- "text": " The Next Campaign Source Gamemastery Guide pg. 39 If the group plays another campaign in the same world that takes place after your previous campaign, think through the repercussions of the last campaign and change the world as needed. You might introduce new elements into the world that call back to the previous campaign: newly powerful factions, new settlements, or new options for player characters such as backgrounds, all based on the impact the previous PCs made on the world. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=943",
- "weakness": {}
- }
|