| 123456789101112131415161718192021222324252627282930313233343536373839 |
- {
- "breadcrumbs": [
- "Chapter 3: Subsystems",
- "Hexploration",
- "Designing a Hexploration Map",
- "Populating Hexes"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-1270",
- "markdown": "<title level=\"1\" right=\"Rules\">[Terrain](/Rules.aspx?ID=1270)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 171</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nWhile each hex should have a predominant terrain type, your terrain can come alive using the info in the Environment section on pages 512–519 of the _Core Rulebook_. A hex might also include a river or road. These can cut through the terrain, making it easier for the PCs to travel through the hex, so long as they follow the path. Additionally, each hex might have special features like resources and secrets (see the Types of Terrain sidebar on page 172).\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Terrain",
- "next_link": {
- "label": "Generating Random Hex Maps",
- "url": "/Rules.aspx?ID=1271"
- },
- "previous_link": {
- "label": "Random Encounters",
- "url": "/Rules.aspx?ID=1269"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 171</row>\r\n\r\nChapter 3: Subsystems / Hexploration / Designing a Hexploration Map / Populating Hexes\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 171"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 171</row>",
- "speed": {},
- "text": " Terrain Source Gamemastery Guide pg. 171 While each hex should have a predominant terrain type, your terrain can come alive using the info in the Environment section on pages 512–519 of the Core Rulebook . A hex might also include a river or road. These can cut through the terrain, making it easier for the PCs to travel through the hex, so long as they follow the path. Additionally, each hex might have special features like resources and secrets (see the Types of Terrain sidebar on page 172). ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1270",
- "weakness": {}
- }
|