Talismans.json 2.4 KB

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  3. "Chapter 2: Tools\r\n",
  4. "Building Items",
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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Talismans](/Rules.aspx?ID=1075)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nBecause talismans are affixed ahead of time but don’t take an action to retrieve, they reward forethought and planning. Those that can be activated as a free action also have the best action efficiency of any consumable. In the same way scrolls reward specific spellcasters, talisman requirements reward particular types of characters. Talismans might grant a single use of a feat, with an additional effect if the character already has that feat. Think of talismans as martial characters’ answer to scrolls to expand on the options of the non-spellcasters at your table.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
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  21. "rarity": "common",
  22. "release_date": "2020-02-26",
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  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84</row>\r\n\r\nChapter 2: Tools\r\n/ Building Items / Designing by Type\r\n</additional-info>",
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  29. "Gamemastery Guide pg. 84"
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  32. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 84</row>",
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  34. "text": " Talismans Source Gamemastery Guide pg. 84 Because talismans are affixed ahead of time but don’t take an action to retrieve, they reward forethought and planning. Those that can be activated as a free action also have the best action efficiency of any consumable. In the same way scrolls reward specific spellcasters, talisman requirements reward particular types of characters. Talismans might grant a single use of a feat, with an additional effect if the character already has that feat. Think of talismans as martial characters’ answer to scrolls to expand on the options of the non-spellcasters at your table. ",
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