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- {
- "breadcrumbs": [
- "Chapter 2: Tools\r\n",
- "Building Creatures\r\n",
- "Strikes"
- ],
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- "category": "rules",
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- "id": "rules-1017",
- "markdown": "<title level=\"1\" right=\"Rules\">[Strike Attack Bonus](/Rules.aspx?ID=1017)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 64</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nUse a high attack bonus for combat creatures—fighter types—that also usually have high damage. A creature could have a higher attack bonus and lower damage, or vice versa (for instance, a moderate attack bonus and extreme damage might fit a creature that’s more like a barbarian), instead of having a poor statistic in another category. Spellcasters typically have poor attack bonuses, potentially in exchange for extreme spell DCs.\n\n## Table 2–9: Strike Attack Bonus\n<row gap=\"tiny\">\n<table> <tr><td>**Level**</td><td>**Extreme**</td><td>**High**</td><td>**Moderate**</td><td>**Low**</td></tr> <tr><td>–1</td><td>+10</td><td>+8</td><td>+6</td><td>+4</td></tr> <tr><td>0</td><td>+10</td><td>+8</td><td>+6</td><td>+4</td></tr> <tr><td>1</td><td>+11</td><td>+9</td><td>+7</td><td>+5</td></tr> <tr><td>2</td><td>+13</td><td>+11</td><td>+9</td><td>+7</td></tr> <tr><td>3</td><td>+14</td><td>+12</td><td>+10</td><td>+8</td></tr> <tr><td>4</td><td>+16</td><td>+14</td><td>+12</td><td>+9</td></tr> <tr><td>5</td><td>+17</td><td>+15</td><td>+13</td><td>+11</td></tr> <tr><td>6</td><td>+19</td><td>+17</td><td>+15</td><td>+12</td></tr> <tr><td>7</td><td>+20</td><td>+18</td><td>+16</td><td>+13</td></tr> <tr><td>8</td><td>+22</td><td>+20</td><td>+18</td><td>+15</td></tr> <tr><td>9</td><td>+23</td><td>+21</td><td>+19</td><td>+16</td></tr> <tr><td>10</td><td>+25</td><td>+23</td><td>+21</td><td>+17</td></tr> <tr><td>11</td><td>+27</td><td>+24</td><td>+22</td><td>+19</td></tr> <tr><td>12</td><td>+28</td><td>+26</td><td>+24</td><td>+20</td></tr> <tr><td>13</td><td>+29</td><td>+27</td><td>+25</td><td>+21</td></tr> <tr><td>14</td><td>+31</td><td>+29</td><td>+27</td><td>+23</td></tr> <tr><td>15</td><td>+32</td><td>+30</td><td>+28</td><td>+24</td></tr> <tr><td>16</td><td>+34</td><td>+32</td><td>+30</td><td>+25</td></tr> <tr><td>17</td><td>+35</td><td>+33</td><td>+31</td><td>+27</td></tr> <tr><td>18</td><td>+37</td><td>+35</td><td>+33</td><td>+28</td></tr> <tr><td>19</td><td>+38</td><td>+36</td><td>+34</td><td>+29</td></tr> <tr><td>20</td><td>+40</td><td>+38</td><td>+36</td><td>+31</td></tr> <tr><td>21</td><td>+41</td><td>+39</td><td>+37</td><td>+32</td></tr> <tr><td>22</td><td>+43</td><td>+41</td><td>+39</td><td>+33</td></tr> <tr><td>23</td><td>+44</td><td>+42</td><td>+40</td><td>+35</td></tr> <tr><td>24</td><td>+46</td><td>+44</td><td>+42</td><td>+36</td></tr> </table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Strike Attack Bonus",
- "next_link": {
- "label": "Strike Damage",
- "url": "/Rules.aspx?ID=1018"
- },
- "previous_link": {
- "label": "Speed",
- "url": "/Rules.aspx?ID=1015"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 64</row>\r\n\r\nChapter 2: Tools\r\n/ Building Creatures\r\n/ Strikes\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 64"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 64</row>",
- "speed": {},
- "text": " Strike Attack Bonus Source Gamemastery Guide pg. 64 Use a high attack bonus for combat creatures—fighter types—that also usually have high damage. A creature could have a higher attack bonus and lower damage, or vice versa (for instance, a moderate attack bonus and extreme damage might fit a creature that’s more like a barbarian), instead of having a poor statistic in another category. Spellcasters typically have poor attack bonuses, potentially in exchange for extreme spell DCs. ## Table 2–9: Strike Attack Bonus Level Extreme High Moderate Low –1 +10 +8 +6 +4 0 +10 +8 +6 +4 1 +11 +9 +7 +5 2 +13 +11 +9 +7 3 +14 +12 +10 +8 4 +16 +14 +12 +9 5 +17 +15 +13 +11 6 +19 +17 +15 +12 7 +20 +18 +16 +13 8 +22 +20 +18 +15 9 +23 +21 +19 +16 10 +25 +23 +21 +17 11 +27 +24 +22 +19 12 +28 +26 +24 +20 13 +29 +27 +25 +21 14 +31 +29 +27 +23 15 +32 +30 +28 +24 16 +34 +32 +30 +25 17 +35 +33 +31 +27 18 +37 +35 +33 +28 19 +38 +36 +34 +29 20 +40 +38 +36 +31 21 +41 +39 +37 +32 22 +43 +41 +39 +33 23 +44 +42 +40 +35 24 +46 +44 +42 +36 ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1017",
- "weakness": {}
- }
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