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- {
- "breadcrumbs": [
- "Appendix 2: Kingdoms",
- "Kingdom Creation"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
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- "id": "rules-1755",
- "markdown": "<title level=\"1\" right=\"Rules\">[Step 8: First Village](/Rules.aspx?ID=1755)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 511</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nSomewhere in that heartland hex lies the kingdom's first village—the capital. Rules for founding settlements begin on [Founding a Village](/Rules.aspx?ID=1831), but the players can skip Step 1 and Step 2 of that process when founding this village. Since this is their first village, the PCs gain 40 kingdom XP as a [milestone award](/Rules.aspx?ID=1816); record it on the kingdom sheet, along with the capital's name. If the site the PCs have chosen has any established structures listed in the hex's resources in Chapter 2, place them in blocks of the PCs' choice on an [Urban Grid](/Rules.aspx?ID=1820) . (The PCs won't add new structures to the settlement before their first Kingdom turn.)\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Step 8: First Village",
- "next_link": {
- "label": "Step 9: Calculate Skill Modifiers",
- "url": "/Rules.aspx?ID=1756"
- },
- "previous_link": {
- "label": "Step 7: Choose Leaders",
- "url": "/Rules.aspx?ID=1754"
- },
- "rarity": "common",
- "release_date": "2022-10-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 511</row>\r\n\r\nAppendix 2: Kingdoms / Kingdom Creation\r\n</additional-info>",
- "source": [
- "Kingmaker Adventure Path"
- ],
- "source_raw": [
- "Kingmaker Adventure Path pg. 511"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 511</row>",
- "speed": {},
- "text": " Step 8: First Village Source Kingmaker Adventure Path pg. 511 Somewhere in that heartland hex lies the kingdom's first village—the capital. Rules for founding settlements begin on Founding a Village, but the players can skip Step 1 and Step 2 of that process when founding this village. Since this is their first village, the PCs gain 40 kingdom XP as a milestone award; record it on the kingdom sheet, along with the capital's name. If the site the PCs have chosen has any established structures listed in the hex's resources in Chapter 2, place them in blocks of the PCs' choice on an Urban Grid . (The PCs won't add new structures to the settlement before their first Kingdom turn.) ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1755",
- "weakness": {}
- }
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