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- "Chapter 1: Introduction",
- "Character Creation"
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- "markdown": "<title level=\"1\" right=\"Rules\">[Step 5 Choose a Class](/Rules.aspx?ID=85)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 25 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nAt this point, you need to decide your character’s class. A class gives your character access to a suite of heroic abilities, determines how effectively they fight, and governs how easily they can shake off or avoid certain harmful effects. Each class is fully detailed in Chapter 3, but the summaries on pages 22–23 provide an overview of each and tells you which ability scores are important when playing that class.\n\n You don’t need to write down all of your character’s class features yet. You simply need to know which class you want to play, which determines the ability scores that will be most important for your character.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Character Sheet</title>\r\n\r\nWrite your character’s class in the space at the top of the first page of your character sheet, then write “1” in the Level box to indicate that your character is 1st level. Next to the ability scores, note the class’s key ability score, and add 2 to that ability score from the ability boost the class provides. Don’t worry about recording the rest of your character’s class features and abilities yet—you’ll handle that in Step 7.\r\n</aside>",
- "name": "Step 5 Choose a Class",
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- "label": "Step 6 Determine Ability Scores",
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- "label": "Step 4 Pick a Background",
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- "release_date": "2019-08-01",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 25 <sup>4.0</sup></row>\r\n\r\nChapter 1: Introduction / Character Creation\r\n</additional-info>",
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- "Core Rulebook"
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- "Core Rulebook pg. 25"
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- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 25 <sup>4.0</sup></row>",
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- "text": " Step 5 Choose a Class Source Core Rulebook pg. 25 4.0 At this point, you need to decide your character’s class. A class gives your character access to a suite of heroic abilities, determines how effectively they fight, and governs how easily they can shake off or avoid certain harmful effects. Each class is fully detailed in Chapter 3, but the summaries on pages 22–23 provide an overview of each and tells you which ability scores are important when playing that class. You don’t need to write down all of your character’s class features yet. You simply need to know which class you want to play, which determines the ability scores that will be most important for your character. Character Sheet Write your character’s class in the space at the top of the first page of your character sheet, then write “1” in the Level box to indicate that your character is 1st level. Next to the ability scores, note the class’s key ability score, and add 2 to that ability score from the ability boost the class provides. Don’t worry about recording the rest of your character’s class features and abilities yet—you’ll handle that in Step 7. ",
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