Step 4 Resting.json 3.8 KB

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  1. {
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  3. "Chapter 2: Camping",
  4. "Campsites"
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  10. "markdown": "<title level=\"1\" right=\"Rules\">[Step 4: Resting](/Rules.aspx?ID=1890)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 108</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nOnce the party has eaten, it's time to rest, as detailed under [Resting](/Rules.aspx?ID=534). The table above summarizes how long the group needs to set aside for rest, assuming rotating watch assignments of equal length. This table reprints and expands on [Table 10-3](/Rules.aspx?ID=535) from the _Core Rulebook_, as the PCs' campsite in a Kingmaker campaign can include a number of NPC companions as well.\n\n During this period, check for random encounters once every 4 hours by attempting a flat check against the zone's Encounter DC (see the [Camping Zones table](/Rules.aspx?ID=1886)). Any adjustments made to this DC from additional hours spent pursuing Camping activities persist. After an encounter occurs, the Encounter DC resets to its original value.\n\n## Watches and Rest\n<row gap=\"tiny\">\n<table> <tr><td>**Group Size**</td><td>**Total Time**</td><td>**Duration of Each Watch**</td></tr> <tr><td>2</td><td>16 hours</td><td>8 hours</td></tr> <tr><td>3</td><td>12 hours</td><td>4 hours</td></tr> <tr><td>4</td><td>10 hours, 40 minutes</td><td>2 hours, 40 minutes</td></tr> <tr><td>5</td><td>10 hours</td><td>2 hours</td></tr> <tr><td>6</td><td>9 hours, 36 minutes</td><td>1 hour, 36 minutes</td></tr> <tr><td>7</td><td>9 hours, 20 minutes</td><td>1 hour, 20 minutes</td></tr> <tr><td>8</td><td>9 hours, 9 minutes</td><td>1 hour, 9 minutes</td></tr> <tr><td>9+</td><td>9 hours</td><td>1 hour</td></tr> </table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  11. "name": "Step 4: Resting",
  12. "next_link": {
  13. "label": "Step 5: Daily Preparations",
  14. "url": "/Rules.aspx?ID=1891"
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  17. "label": "Step 3: Eating",
  18. "url": "/Rules.aspx?ID=1889"
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  20. "rarity": "common",
  21. "release_date": "2022-10-26",
  22. "resistance": {},
  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 108</row>\r\n\r\nChapter 2: Camping / Campsites\r\n</additional-info>",
  24. "source": [
  25. "Kingmaker Companion Guide"
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  28. "Kingmaker Companion Guide pg. 108"
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  30. "source_category": "Adventure Paths",
  31. "source_group": "Kingmaker",
  32. "source_markdown": "<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 108</row>",
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  34. "text": " Step 4: Resting Source Kingmaker Companion Guide pg. 108 Once the party has eaten, it's time to rest, as detailed under Resting. The table above summarizes how long the group needs to set aside for rest, assuming rotating watch assignments of equal length. This table reprints and expands on Table 10-3 from the Core Rulebook , as the PCs' campsite in a Kingmaker campaign can include a number of NPC companions as well. During this period, check for random encounters once every 4 hours by attempting a flat check against the zone's Encounter DC (see the Camping Zones table). Any adjustments made to this DC from additional hours spent pursuing Camping activities persist. After an encounter occurs, the Encounter DC resets to its original value. ## Watches and Rest Group Size Total Time Duration of Each Watch 2 16 hours 8 hours 3 12 hours 4 hours 4 10 hours, 40 minutes 2 hours, 40 minutes 5 10 hours 2 hours 6 9 hours, 36 minutes 1 hour, 36 minutes 7 9 hours, 20 minutes 1 hour, 20 minutes 8 9 hours, 9 minutes 1 hour, 9 minutes 9+ 9 hours 1 hour ",
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  36. "url": "/Rules.aspx?ID=1890",
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