Step 2 Adjust Unrest.json 3.3 KB

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  3. "Appendix 2: Kingdoms",
  4. "Running a Kingdom",
  5. "Upkeep Phase"
  6. ],
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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Step 2: Adjust Unrest](/Rules.aspx?ID=1797)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 538</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nOn your first Kingdom turn, your kingdom's Unrest score is 0; skip to the next step.\n\n On all other turns, adjust your Unrest score: Increase it by 1 for every settlement in your kingdom that's [Overcrowded](/Rules.aspx?ID=1836). If you are at war, increase it by 1. Other ongoing events may have ongoing Unrest adjustments as well; make them at this time.\n\n After making all adjustments, if your kingdom's Unrest is 10 or higher, the kingdom gains 1d10 points to its [Ruins](/Rules.aspx?ID=1784). Distribute these points in any way you wish among the four Ruins. In addition, attempt a DC 11 flat check. On a failure, one hex of your kingdom is lost; the PCs choose which hex. See [Losing Hexes](/Rules.aspx?ID=1787) for more information.\n\n If your kingdom's Unrest is 20 or higher, the entire nation also falls into anarchy. While in anarchy, you can only attempt [Quell Unrest](/Actions.aspx?ID=1380) activities, and the results of all kingdom checks are worsened one degree.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  12. "name": "Step 2: Adjust Unrest",
  13. "next_link": {
  14. "label": "Step 3: Resource Collection",
  15. "url": "/Rules.aspx?ID=1798"
  16. },
  17. "previous_link": {
  18. "label": "Step 1: Assign Leadership Roles",
  19. "url": "/Rules.aspx?ID=1796"
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  21. "rarity": "common",
  22. "release_date": "2022-10-26",
  23. "resistance": {},
  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 538</row>\r\n\r\nAppendix 2: Kingdoms / Running a Kingdom / Upkeep Phase\r\n</additional-info>",
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  26. "Kingmaker Adventure Path"
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  29. "Kingmaker Adventure Path pg. 538"
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  31. "source_category": "Adventure Paths",
  32. "source_group": "Kingmaker",
  33. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 538</row>",
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  35. "text": " Step 2: Adjust Unrest Source Kingmaker Adventure Path pg. 538 On your first Kingdom turn, your kingdom's Unrest score is 0; skip to the next step. On all other turns, adjust your Unrest score: Increase it by 1 for every settlement in your kingdom that's Overcrowded. If you are at war, increase it by 1. Other ongoing events may have ongoing Unrest adjustments as well; make them at this time. After making all adjustments, if your kingdom's Unrest is 10 or higher, the kingdom gains 1d10 points to its Ruins. Distribute these points in any way you wish among the four Ruins. In addition, attempt a DC 11 flat check. On a failure, one hex of your kingdom is lost; the PCs choose which hex. See Losing Hexes for more information. If your kingdom's Unrest is 20 or higher, the entire nation also falls into anarchy. While in anarchy, you can only attempt Quell Unrest activities, and the results of all kingdom checks are worsened one degree. ",
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