Starting The Campaign.json 3.5 KB

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  3. "Chapter 1: Gamemastery Basics",
  4. "Campaign Structure"
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  10. "markdown": "<title level=\"1\" right=\"Rules\">[Starting The Campaign](/Rules.aspx?ID=938)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 39</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nBefore your first session begins, communicate back and forth with the players about the following details to make sure you’ve planned your campaign to fit their preferences, then recap and communicate your final decisions. \n<ul><li>Establish the expected schedule and generally how long you expect the campaign to last. It’s okay if you don’t know the total length for sure, but you should still give an estimate. </li><li>Inform the players when and where the first session will take place, what they should prepare in advance, and what materials to bring. If you’re running a [session zero](/Rules.aspx?ID=815) to create characters first, let them know. You might also need to tell them whether to bring food, drinks, and other supplies beyond what they’ll use for the game itself. </li><li>Let the players know any restrictions or extra options for character building. Even if you plan to run a session zero, give them a heads-up before the session starts. </li><li>Tell the players where in the game world the first session will take place. </li><li>Give the players a basic idea of the genre or theme.</li></ul>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-939\" />\r\n\r\n<document level=\"2\" id=\"rules-940\" />",
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  17. "label": "Rewards",
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  21. "release_date": "2020-02-26",
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  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 39</row>\r\n\r\nChapter 1: Gamemastery Basics / Campaign Structure\r\n</additional-info>",
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  33. "text": " Starting The Campaign Source Gamemastery Guide pg. 39 Before your first session begins, communicate back and forth with the players about the following details to make sure you’ve planned your campaign to fit their preferences, then recap and communicate your final decisions. Establish the expected schedule and generally how long you expect the campaign to last. It’s okay if you don’t know the total length for sure, but you should still give an estimate. Inform the players when and where the first session will take place, what they should prepare in advance, and what materials to bring. If you’re running a session zero to create characters first, let them know. You might also need to tell them whether to bring food, drinks, and other supplies beyond what they’ll use for the game itself. Let the players know any restrictions or extra options for character building. Even if you plan to run a session zero, give them a heads-up before the session starts. Tell the players where in the game world the first session will take place. Give the players a basic idea of the genre or theme. ",
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