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- {
- "breadcrumbs": [
- "Chapter 4: Variant Rules",
- "Stamina"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
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- "id": "rules-1379",
- "markdown": "<title level=\"1\" right=\"Rules\">[Stamina Points](/Rules.aspx?ID=1379)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 200</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nStamina Points represent a character’s energy and readiness. They’re reduced by damage just like Hit Points, but a character always loses their Stamina Points first, and loses Hit Points only if they’re out of Stamina Points. If a character takes damage exceeding their remaining Stamina Points, the excess damage reduces their Hit Points. However, they lose any temporary Hit Points before losing Stamina Points.\n\n Though Stamina Points and Hit Points function similarly when a character takes damage, a character recovers them differently. A [_heal_](/Spells.aspx?ID=148) spell restores Hit Points, not Stamina Points, and the actions described below (like [Take a Breather](/Actions.aspx?ID=463)) restore only Stamina Points, not Hit Points. A character regains all their Stamina Points after a full night’s rest. Hit Points still determine whether a character remains conscious—a character at 0 HP is unconscious, no matter how many Stamina Points they have. In addition to their ancestry Hit Points, a PC gains the number of Stamina Points and Hit Points indicated in the second and third columns of Table 4–21 at 1st level. Both values increase by the same amount at each level thereafter. This replaces the Hit Points a character gains from their class in a standard game.\n\n## Table 4-21: Stamina and Hit Points by Class\n<row gap=\"tiny\">\n<table><tr><td>**Normal Class HP**</td><td>**Class Stamina Points**</td><td>**Class Hit Points**</td><td>**Classes**</td></tr> <tr><td>6 + Con modifier</td><td>3 + Con modifier</td><td>3</td><td>Sorcerer, wizard</td></tr> <tr><td>8 + Con modifier</td><td>4 + Con modifier</td><td>4</td><td>Alchemist, bard, cleric, druid, rogue</td></tr> <tr><td>10 + Con modifier</td><td>5 + Con modifier</td><td>5</td><td>Champion, fighter, monk, ranger</td></tr> <tr><td>12 + Con modifier</td><td>6 + Con modifier</td><td>6</td><td>Barbarian</td></tr></table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Stamina Points",
- "next_link": {
- "label": "Resolve Points",
- "url": "/Rules.aspx?ID=1380"
- },
- "previous_link": {
- "label": "Skill Points",
- "url": "/Rules.aspx?ID=1373"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 200</row>\r\n\r\nChapter 4: Variant Rules / Stamina\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 200"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 200</row>",
- "speed": {},
- "text": " Stamina Points Source Gamemastery Guide pg. 200 Stamina Points represent a character’s energy and readiness. They’re reduced by damage just like Hit Points, but a character always loses their Stamina Points first, and loses Hit Points only if they’re out of Stamina Points. If a character takes damage exceeding their remaining Stamina Points, the excess damage reduces their Hit Points. However, they lose any temporary Hit Points before losing Stamina Points. Though Stamina Points and Hit Points function similarly when a character takes damage, a character recovers them differently. A heal spell restores Hit Points, not Stamina Points, and the actions described below (like Take a Breather) restore only Stamina Points, not Hit Points. A character regains all their Stamina Points after a full night’s rest. Hit Points still determine whether a character remains conscious—a character at 0 HP is unconscious, no matter how many Stamina Points they have. In addition to their ancestry Hit Points, a PC gains the number of Stamina Points and Hit Points indicated in the second and third columns of Table 4–21 at 1st level. Both values increase by the same amount at each level thereafter. This replaces the Hit Points a character gains from their class in a standard game. ## Table 4-21: Stamina and Hit Points by Class Normal Class HP Class Stamina Points Class Hit Points Classes 6 + Con modifier 3 + Con modifier 3 Sorcerer, wizard 8 + Con modifier 4 + Con modifier 4 Alchemist, bard, cleric, druid, rogue 10 + Con modifier 5 + Con modifier 5 Champion, fighter, monk, ranger 12 + Con modifier 6 + Con modifier 6 Barbarian ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1379",
- "weakness": {}
- }
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