Settlement Stat Block.json 8.5 KB

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  3. "Chapter 2: Tools\r\n",
  4. "Settlements"
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  10. "markdown": "<title level=\"1\" right=\"Rules\">[Settlement Stat Block](/Rules.aspx?ID=1168)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 134</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nA settlement’s stat block consolidates the basic information about a settlement into a centralized format. \n\n<title level=\"3\" right=\"Settlement (Level)\">Settlement Name </title> <traits><trait label=\"Alignment\" /> <trait label=\"Type\" /> <trait label=\"Other Traits\" /></traits> The first elements of a settlement stat block are its name and level. A settlement’s level represents its relative size and economic capacity, as well as roughly corresponding to the maximum level of NPC that can be found there, not counting significant NPCs listed below. In general, any common items with a level no higher than the settlement’s level are available for purchase (though a character of a higher level can usually ferret out or custom order higher-level items). In addition, the settlement’s level is used to help determine the maximum possible task level that could become available there to Earn Income (Core Rulebook 504). Both these are simply guidelines, however, and a GM should make exceptions at their discretion.\n\n Following the settlement’s heading are its traits. The first of these is the trait representing the settlement’s alignment. This trait represents the alignment of the settlement’s government and overall society, and while it may indicate a trend, it doesn’t dictate the alignment of every individual citizen. After the alignment trait is the trait for the type of settlement: village, town, city, or metropolis. This trait generally reflects the size of the settlement, but it also tends to correlate to a settlement’s level. A village is usually level 0–1, a town level 2–4, a city level 5–7, and a metropolis 8 or above, though the presence of many higher-level or wealthy residents could easily skew the level of a village, town, or city upwards.\n\n A settlement might have other traits in addition to its alignment and type traits. For example, the dwarven sky citadel of Kraggodan has the dwarf trait, since it was built and is predominantly occupied by dwarves. The city of Lepidstadt in Ustalav has the academic trait, due to its focus around the prestigious University of Lepidstadt.\n\n Following the settlement’s traits is a simple sentence that provides a short description of the settlement and its role in the story or region.\n\n **Government** This entry describes the settlement’s governing entity, such as a mayor, the town elder, an elected council, and so on.\n\n **Population** The settlement’s total population is listed here, followed by a breakdown of the population by ancestry in parentheses.\n\n **Languages** The languages commonly spoken in the settlement are listed here, ordered alphabetically.<br />\n\n---\n\n **Religions** This entry lists the religions and philosophies commonly practiced in the settlement. If the settlement has an official religion, that is indicated in parenthesis. If the settlement has prohibited any religions or philosophies, those are listed in a Prohibited entry following the Religions entry.\n\n **Threats** This entry lists the major threats facing the settlement, such as ongoing drought or famine, political uprisings, criminal activity, and the like.\n\n **Other Characteristics** A settlement might have distinctive features that affect its residents or visitors entering the city, such as a particular trade that makes certain items more available.<br />\n\n---\n\n **Significant NPCs** The final section of the settlement stat block presents the most significant NPCs of that settlement. This usually includes the settlement’s official leader, if it’s a single person. It also includes other movers and shakers, local celebrities, and persons of particular interest to adventurers.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1169\" />\r\n\r\n<document level=\"2\" id=\"rules-1170\" />\r\n\r\n<document level=\"2\" id=\"rules-1171\" />",
  11. "name": "Settlement Stat Block",
  12. "next_link": {
  13. "label": "The Planes",
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  17. "label": "Settlements in a Game",
  18. "url": "/Rules.aspx?ID=1158"
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  21. "release_date": "2020-02-26",
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  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 134</row>\r\n\r\nChapter 2: Tools\r\n/ Settlements\r\n</additional-info>",
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  25. "Gamemastery Guide"
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  28. "Gamemastery Guide pg. 134"
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  31. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 134</row>",
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  33. "text": " Settlement Stat Block Source Gamemastery Guide pg. 134 A settlement’s stat block consolidates the basic information about a settlement into a centralized format. Settlement Name The first elements of a settlement stat block are its name and level. A settlement’s level represents its relative size and economic capacity, as well as roughly corresponding to the maximum level of NPC that can be found there, not counting significant NPCs listed below. In general, any common items with a level no higher than the settlement’s level are available for purchase (though a character of a higher level can usually ferret out or custom order higher-level items). In addition, the settlement’s level is used to help determine the maximum possible task level that could become available there to Earn Income (Core Rulebook 504). Both these are simply guidelines, however, and a GM should make exceptions at their discretion. Following the settlement’s heading are its traits. The first of these is the trait representing the settlement’s alignment. This trait represents the alignment of the settlement’s government and overall society, and while it may indicate a trend, it doesn’t dictate the alignment of every individual citizen. After the alignment trait is the trait for the type of settlement: village, town, city, or metropolis. This trait generally reflects the size of the settlement, but it also tends to correlate to a settlement’s level. A village is usually level 0–1, a town level 2–4, a city level 5–7, and a metropolis 8 or above, though the presence of many higher-level or wealthy residents could easily skew the level of a village, town, or city upwards. A settlement might have other traits in addition to its alignment and type traits. For example, the dwarven sky citadel of Kraggodan has the dwarf trait, since it was built and is predominantly occupied by dwarves. The city of Lepidstadt in Ustalav has the academic trait, due to its focus around the prestigious University of Lepidstadt. Following the settlement’s traits is a simple sentence that provides a short description of the settlement and its role in the story or region. Government This entry describes the settlement’s governing entity, such as a mayor, the town elder, an elected council, and so on. Population The settlement’s total population is listed here, followed by a breakdown of the population by ancestry in parentheses. Languages The languages commonly spoken in the settlement are listed here, ordered alphabetically. --- Religions This entry lists the religions and philosophies commonly practiced in the settlement. If the settlement has an official religion, that is indicated in parenthesis. If the settlement has prohibited any religions or philosophies, those are listed in a Prohibited entry following the Religions entry. Threats This entry lists the major threats facing the settlement, such as ongoing drought or famine, political uprisings, criminal activity, and the like. Other Characteristics A settlement might have distinctive features that affect its residents or visitors entering the city, such as a particular trade that makes certain items more available. --- Significant NPCs The final section of the settlement stat block presents the most significant NPCs of that settlement. This usually includes the settlement’s official leader, if it’s a single person. It also includes other movers and shakers, local celebrities, and persons of particular interest to adventurers. ",
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