Running a Kingdom.json 6.5 KB

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  3. "Appendix 2: Kingdoms"
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  9. "markdown": "<title level=\"1\" right=\"Rules\">[Running a Kingdom](/Rules.aspx?ID=1794)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 537</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nRunning a kingdom plays out as Kingdom turns that occur at the end of each in-game month. Each Kingdom turn is divided into phases, and these phases are divided into steps. The table below lists the Kingdom activities available to use during each step.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Activities Listed by Step</title>\r\n\r\nDuring a Kingdom turn, the party has the option to perform a wide range of downtime activities. The specific activities vary by Kingdom turn phase, as summarized below.<ul style=\"list-style-type:none;\"><li>**Upkeep Phase Step 1: Assign Leadership Roles**<ul style=\"list-style-type:none;\"><li>[New Leadership](/Actions.aspx?ID=1378)</li></ul></li><li>**Commerce Phase Step 1: Collect Taxes**<ul style=\"list-style-type:none;\"><li>[Collect Taxes](/Actions.aspx?ID=1410)</li></ul></li><li>**Commerce Phase Step 2: Approve Expenses**<ul style=\"list-style-type:none;\"><li>[Improve Lifestyle](/Actions.aspx?ID=1402)</li><li>[Tap Treasury](/Actions.aspx?ID=1404)</li></ul></li><li>**Commerce Phase Step 3: Tap Commodities**<ul style=\"list-style-type:none;\"><li>[Trade Commodities](/Actions.aspx?ID=1396)</li></ul></li><li>**Commerce Phase Step 4: Manage Trade Agreements**<ul style=\"list-style-type:none;\"><li>[Manage Trade Agreements](/Actions.aspx?ID=1408)</li></ul></li><li>**Activity Phase Step 1: Leadership Activities**<ul style=\"list-style-type:none;\"><li>[Capital Investment](/Actions.aspx?ID=1407)</li><li>[Celebrate Holiday](/Actions.aspx?ID=1395)</li><li>[Clandestine Business](/Actions.aspx?ID=1399)</li><li>[Craft Luxuries](/Actions.aspx?ID=1385)</li><li>[Create a Masterpiece](/Actions.aspx?ID=1386)</li><li>[Creative Solution](/Actions.aspx?ID=1403)</li><li>[Establish Trade Agreement](/Actions.aspx?ID=1376)</li><li>[Focused Attention](/Actions.aspx?ID=1377)</li><li>[Hire Adventurers](/Actions.aspx?ID=1394)</li><li>[Infiltration](/Actions.aspx?ID=1398)</li><li>[Pledge of Fealty](/Actions.aspx?ID=1379)</li><li>[Prognostication](/Actions.aspx?ID=1401)</li><li>[Provide Care](/Actions.aspx?ID=1389)</li><li>[Purchase Commodities](/Actions.aspx?ID=1409)</li><li>[Quell Unrest](/Actions.aspx?ID=1380)</li><li>[Recruit Army](/Actions.aspx?ID=1419)</li><li>[Relocate Capital](/Actions.aspx?ID=1397) &lt;%END></li><li>[Repair Reputation](/Actions.aspx?ID=1381)</li><li>[Request Foreign Aid](/Actions.aspx?ID=1405)</li><li>[Rest and Relax](/Actions.aspx?ID=1382)</li><li>[Send Diplomatic Envoy](/Actions.aspx?ID=1406)</li><li>[Supernatural Solution](/Actions.aspx?ID=1400)</li></ul></li><li>**Activity Phase Step 2: Region Activities**<ul style=\"list-style-type:none;\"><li>[Abandon Hex](/Actions.aspx?ID=1371)</li><li>[Build Roads](/Actions.aspx?ID=1390)</li><li>[Claim Hex](/Actions.aspx?ID=1373)</li><li>[Clear Hex](/Actions.aspx?ID=1374)</li><li>[Establish Farmland](/Actions.aspx?ID=1383)</li><li>[Establish Settlement](/Actions.aspx?ID=1375)</li><li>[Establish Work Site](/Actions.aspx?ID=1392)</li><li>[Go Fishing](/Actions.aspx?ID=1387)</li><li>[Fortify Hex](/Actions.aspx?ID=1388)</li><li>[Gather Livestock](/Actions.aspx?ID=1411)</li><li>[Harvest Crops](/Actions.aspx?ID=1384)</li><li>[Irrigation](/Actions.aspx?ID=1393)</li></ul></li><li>**Activity Phase Step 3: Civic Activities**<ul style=\"list-style-type:none;\"><li>[Build Structure](/Actions.aspx?ID=1372)</li><li>[Demolish](/Actions.aspx?ID=1391)</li></ul></li><li>**Activity Phase Step 4: Army Activities**<ul style=\"list-style-type:none;\"><li>See [Appendix 3: Warfare](/Rules.aspx?ID=1845)</li></ul></li></ul>\r\n</aside>\r\n\r\n<document level=\"2\" id=\"rules-1795\" />\r\n\r\n<document level=\"2\" id=\"rules-1800\" />\r\n\r\n<document level=\"2\" id=\"rules-1805\" />\r\n\r\n<document level=\"2\" id=\"rules-1809\" />",
  10. "name": "Running a Kingdom",
  11. "next_link": {
  12. "label": "Gaining Kingdom Experience",
  13. "url": "/Rules.aspx?ID=1814"
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  15. "previous_link": {
  16. "label": "Kingdom Rules",
  17. "url": "/Rules.aspx?ID=1781"
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  19. "rarity": "common",
  20. "release_date": "2022-10-26",
  21. "resistance": {},
  22. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 537</row>\r\n\r\nAppendix 2: Kingdoms\r\n</additional-info>",
  23. "source": [
  24. "Kingmaker Adventure Path"
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  26. "source_raw": [
  27. "Kingmaker Adventure Path pg. 537"
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  29. "source_category": "Adventure Paths",
  30. "source_group": "Kingmaker",
  31. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 537</row>",
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  33. "text": " Running a Kingdom Source Kingmaker Adventure Path pg. 537 Running a kingdom plays out as Kingdom turns that occur at the end of each in-game month. Each Kingdom turn is divided into phases, and these phases are divided into steps. The table below lists the Kingdom activities available to use during each step. Activities Listed by Step During a Kingdom turn, the party has the option to perform a wide range of downtime activities. The specific activities vary by Kingdom turn phase, as summarized below. Upkeep Phase Step 1: Assign Leadership Roles New Leadership Commerce Phase Step 1: Collect Taxes Collect Taxes Commerce Phase Step 2: Approve Expenses Improve Lifestyle Tap Treasury Commerce Phase Step 3: Tap Commodities Trade Commodities Commerce Phase Step 4: Manage Trade Agreements Manage Trade Agreements Activity Phase Step 1: Leadership Activities Capital Investment Celebrate Holiday Clandestine Business Craft Luxuries Create a Masterpiece Creative Solution Establish Trade Agreement Focused Attention Hire Adventurers Infiltration Pledge of Fealty Prognostication Provide Care Purchase Commodities Quell Unrest Recruit Army Relocate Capital &lt;%END> Repair Reputation Request Foreign Aid Rest and Relax Send Diplomatic Envoy Supernatural Solution Activity Phase Step 2: Region Activities Abandon Hex Build Roads Claim Hex Clear Hex Establish Farmland Establish Settlement Establish Work Site Go Fishing Fortify Hex Gather Livestock Harvest Crops Irrigation Activity Phase Step 3: Civic Activities Build Structure Demolish Activity Phase Step 4: Army Activities See Appendix 3: Warfare ",
  34. "type": "Rules",
  35. "url": "/Rules.aspx?ID=1794",
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