Running Hexploration.json 4.9 KB

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  3. "Chapter 3: Subsystems",
  4. "Hexploration"
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  10. "markdown": "<title level=\"1\" right=\"Rules\">[Running Hexploration](/Rules.aspx?ID=1272)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 172</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nOnce you have your hexploration map ready, it’s time for the PCs to start exploring! Each day, the PCs decide how they plan on exploring, either learning more about their current hex or traversing a new hex. They do this by declaring one or more hexploration activities for the day. These activities take two forms: group or individual. The number of hexploration activities a group can accomplish each day is based on the Speed of their slowest member. If a group is willing to split up, faster members can perform more hexploration activities based on their own Speed, but such a decision may be deadly given the threat of random encounters. A group moving at a Speed of 10 feet or less is so slow it can’t even traverse an open hex in a single day; it takes such a group 2 days for each hexploration activity. \n\n## Table 3–6: Hexploration Activities Per Day\n<row gap=\"tiny\">\n<table> <tr><td>**Speed**</td><td>**Activities per Day**</td></tr> <tr><td>10 feet or less</td><td>1/2</td></tr> <tr><td>15–25 feet</td><td>1</td></tr> <tr><td>30–40 feet</td><td>2</td></tr> <tr><td>45–55 feet</td><td>3</td></tr> <tr><td>60 feet or more</td><td>4</td></tr> </table></row> This rate assumes the PCs are taking time to camp and rest at healthy intervals. When a new day of hexploration begins, the group can decide to take a forced march as long as no one in the group is fatigued. Doing so allows them to gain an extra Travel activity (or perform a full Travel activity each day if their Speed is 10 feet or less), but this is the only activity they can perform that day. A character can participate in a forced march safely for a number of days equal to the character’s Constitution modifier (minimum 1 day). Any additional days of forced march make the character fatigued until they spend an entire day of downtime resting.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1273\" />\r\n\r\n<document level=\"2\" id=\"rules-1274\" />\r\n\r\n<document level=\"2\" id=\"rules-1276\" />\r\n\r\n<document level=\"2\" id=\"rules-1277\" />",
  11. "name": "Running Hexploration",
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  13. "label": "Vehicles",
  14. "url": "/Rules.aspx?ID=1278"
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  17. "label": "Designing a Hexploration Map",
  18. "url": "/Rules.aspx?ID=1266"
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  20. "rarity": "common",
  21. "release_date": "2020-02-26",
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  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 172</row>\r\n\r\nChapter 3: Subsystems / Hexploration\r\n</additional-info>",
  24. "source": [
  25. "Gamemastery Guide"
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  28. "Gamemastery Guide pg. 172"
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  31. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 172</row>",
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  33. "text": " Running Hexploration Source Gamemastery Guide pg. 172 Once you have your hexploration map ready, it’s time for the PCs to start exploring! Each day, the PCs decide how they plan on exploring, either learning more about their current hex or traversing a new hex. They do this by declaring one or more hexploration activities for the day. These activities take two forms: group or individual. The number of hexploration activities a group can accomplish each day is based on the Speed of their slowest member. If a group is willing to split up, faster members can perform more hexploration activities based on their own Speed, but such a decision may be deadly given the threat of random encounters. A group moving at a Speed of 10 feet or less is so slow it can’t even traverse an open hex in a single day; it takes such a group 2 days for each hexploration activity. ## Table 3–6: Hexploration Activities Per Day Speed Activities per Day 10 feet or less 1/2 15–25 feet 1 30–40 feet 2 45–55 feet 3 60 feet or more 4 This rate assumes the PCs are taking time to camp and rest at healthy intervals. When a new day of hexploration begins, the group can decide to take a forced march as long as no one in the group is fatigued. Doing so allows them to gain an extra Travel activity (or perform a full Travel activity each day if their Speed is 10 feet or less), but this is the only activity they can perform that day. A character can participate in a forced march safely for a number of days equal to the character’s Constitution modifier (minimum 1 day). Any additional days of forced march make the character fatigued until they spend an entire day of downtime resting. ",
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