Rowed.json 2.8 KB

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  1. {
  2. "breadcrumbs": [
  3. "Chapter 3: Subsystems",
  4. "Vehicles",
  5. "Vehicle Basics",
  6. "Propulsion"
  7. ],
  8. "breadcrumbs_spa": [],
  9. "category": "rules",
  10. "exclude_from_search": false,
  11. "id": "rules-1286",
  12. "markdown": "<title level=\"1\" right=\"Rules\">[Rowed](/Rules.aspx?ID=1286)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nThese vehicles are propelled by the power of creatures rowing the vehicle from within. The creatures rowing the vehicle act only as part of the vehicle’s actions, and their movement as part of those actions triggers reactions just as it does for the vehicle itself and its pilot (though rowers often have some degree of cover).\n\n When a rowed vehicle takes collision damage, so do the creatures rowing that vehicle (though they can typically attempt the basic Reflex saving throw to mitigate that damage). The death of one or more creatures might cause the vehicle to go out of control or slow the vehicle, but usually doesn’t damage the vehicle.\n\n A pilot on a vehicle rowed by other people can use Diplomacy or Intimidation for piloting checks.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  13. "name": "Rowed",
  14. "next_link": {
  15. "label": "Wind",
  16. "url": "/Rules.aspx?ID=1287"
  17. },
  18. "previous_link": {
  19. "label": "Pulled",
  20. "url": "/Rules.aspx?ID=1285"
  21. },
  22. "rarity": "common",
  23. "release_date": "2020-02-26",
  24. "resistance": {},
  25. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>\r\n\r\nChapter 3: Subsystems / Vehicles / Vehicle Basics / Propulsion\r\n</additional-info>",
  26. "source": [
  27. "Gamemastery Guide"
  28. ],
  29. "source_raw": [
  30. "Gamemastery Guide pg. 175"
  31. ],
  32. "source_category": "Rulebooks",
  33. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 175</row>",
  34. "speed": {},
  35. "text": " Rowed Source Gamemastery Guide pg. 175 These vehicles are propelled by the power of creatures rowing the vehicle from within. The creatures rowing the vehicle act only as part of the vehicle’s actions, and their movement as part of those actions triggers reactions just as it does for the vehicle itself and its pilot (though rowers often have some degree of cover). When a rowed vehicle takes collision damage, so do the creatures rowing that vehicle (though they can typically attempt the basic Reflex saving throw to mitigate that damage). The death of one or more creatures might cause the vehicle to go out of control or slow the vehicle, but usually doesn’t damage the vehicle. A pilot on a vehicle rowed by other people can use Diplomacy or Intimidation for piloting checks. ",
  36. "type": "Rules",
  37. "url": "/Rules.aspx?ID=1286",
  38. "weakness": {}
  39. }