Rooftops.json 2.5 KB

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  3. "Chapter 10: Game Mastering",
  4. "Environment",
  5. "Urban"
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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Rooftops](/Rules.aspx?ID=624)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 515 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nRooftops make for memorable ambushes, chase scenes, infiltrations, and running fights. Flat roofs are easy to move across, but they’re rare in any settlement that receives significant snowfall, since heavy buildups of snow can collapse a roof. Angled roofs are uneven ground, or inclines if they’re especially steep. The peak of an angled roof is a narrow surface.\n\n Hurdling from roof to roof often requires a Long Jump, though some buildings are close enough to Leap between. A High Jump might be necessary to reach a higher roof, or a Leap followed by Grabbing an Edge and Climbing up.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  12. "name": "Rooftops",
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  18. "label": "Portcullises",
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  21. "rarity": "common",
  22. "release_date": "2019-08-01",
  23. "resistance": {},
  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 515 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Environment / Urban\r\n</additional-info>",
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  29. "Core Rulebook pg. 515"
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  32. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 515 <sup>4.0</sup></row>",
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  34. "text": " Rooftops Source Core Rulebook pg. 515 4.0 Rooftops make for memorable ambushes, chase scenes, infiltrations, and running fights. Flat roofs are easy to move across, but they’re rare in any settlement that receives significant snowfall, since heavy buildups of snow can collapse a roof. Angled roofs are uneven ground, or inclines if they’re especially steep. The peak of an angled roof is a narrow surface. Hurdling from roof to roof often requires a Long Jump, though some buildings are close enough to Leap between. A High Jump might be necessary to reach a higher roof, or a Leap followed by Grabbing an Edge and Climbing up. ",
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