Resolving Kingdom Events.json 2.7 KB

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  3. "Appendix 2: Kingdoms",
  4. "Kingdom Events"
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  10. "markdown": "<title level=\"1\" right=\"Rules\">[Resolving Kingdom Events](/Rules.aspx?ID=1840)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nAll kingdom events resolve in downtime, although for some story events, there may be periods of exploration or encounter mode before or after an event's resolution. Some kingdom events grant boons or benefits, while others can harm a kingdom by costing resources, increasing Unrest or Ruin, penalizing activities, or damaging structures. In many cases, the PCs will be able to attempt Kingdom skill checks to bolster benefits or minimize disasters.\n\n It's possible to have more than one kingdom event occur during a Kingdom turn. In this case, the players decide the order of the events.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1841\" />\r\n\r\n<document level=\"2\" id=\"rules-1842\" />\r\n\r\n<document level=\"2\" id=\"rules-1843\" />",
  11. "name": "Resolving Kingdom Events",
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  13. "label": "Appendix 3: Warfare",
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  17. "label": "Settlements",
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  20. "rarity": "common",
  21. "release_date": "2022-10-26",
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  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>\r\n\r\nAppendix 2: Kingdoms / Kingdom Events\r\n</additional-info>",
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  28. "Kingmaker Adventure Path pg. 553"
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  32. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 553</row>",
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  34. "text": " Resolving Kingdom Events Source Kingmaker Adventure Path pg. 553 All kingdom events resolve in downtime, although for some story events, there may be periods of exploration or encounter mode before or after an event's resolution. Some kingdom events grant boons or benefits, while others can harm a kingdom by costing resources, increasing Unrest or Ruin, penalizing activities, or damaging structures. In many cases, the PCs will be able to attempt Kingdom skill checks to bolster benefits or minimize disasters. It's possible to have more than one kingdom event occur during a Kingdom turn. In this case, the players decide the order of the events. ",
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