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- {
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- "Chapter 10: Game Mastering",
- "Hazards",
- "Triggering a Hazard"
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- "markdown": "<title level=\"1\" right=\"Rules\">[Resetting a Hazard](/Rules.aspx?ID=673)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 520 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nSome hazards can be reset, allowing them to be triggered again. This can occur automatically, as for quicksand, whose surface settles after 24 hours, or manually, like a hidden pit, whose trapdoor must be closed for the pit to become hidden again.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Resetting a Hazard",
- "next_link": {
- "label": "Disabling a Hazard",
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- "label": "Routine",
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- "release_date": "2019-08-01",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 520 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Hazards / Triggering a Hazard\r\n</additional-info>",
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- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 520 <sup>4.0</sup></row>",
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- "text": " Resetting a Hazard Source Core Rulebook pg. 520 4.0 Some hazards can be reset, allowing them to be triggered again. This can occur automatically, as for quicksand, whose surface settles after 24 hours, or manually, like a hidden pit, whose trapdoor must be closed for the pit to become hidden again. ",
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