| 1234567891011121314151617181920212223242526272829303132333435363738 |
- {
- "breadcrumbs": [
- "Chapter 9: Playing the Game",
- "General Rules",
- "Hit Points, Healing, and Dying"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-375",
- "markdown": "<title level=\"1\" right=\"Rules\">[Recovery Checks](/Rules.aspx?ID=375)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 459 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nWhen you’re dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows.\n\n **Critical Success** Your dying value is reduced by 2.<br /> **Success** Your dying value is reduced by 1.<br /> **Failure** Your dying value increases by 1.<br /> **Critical Failure** Your dying value increases by 2.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Recovery Checks",
- "next_link": {
- "label": "Conditions Related to Death and Dying",
- "url": "/Rules.aspx?ID=376"
- },
- "previous_link": {
- "label": "Taking Damage while Dying",
- "url": "/Rules.aspx?ID=374"
- },
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 459 <sup>4.0</sup></row>\r\n\r\nChapter 9: Playing the Game / General Rules / Hit Points, Healing, and Dying\r\n</additional-info>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 459"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 459 <sup>4.0</sup></row>",
- "speed": {},
- "text": " Recovery Checks Source Core Rulebook pg. 459 4.0 When you’re dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. The effects of this check are as follows. Critical Success Your dying value is reduced by 2. Success Your dying value is reduced by 1. Failure Your dying value increases by 1. Critical Failure Your dying value increases by 2. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=375",
- "weakness": {}
- }
|