Random Kingdom Events.json 6.0 KB

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  3. "Appendix 2: Kingdoms",
  4. "Kingdom Events",
  5. "Resolving Kingdom Events"
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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Random Kingdom Events](/Rules.aspx?ID=1843)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 554</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nRandom kingdom events are presented on the following pages in alphabetical order by title. During the [Event phase](/Rules.aspx?ID=1809) of the Kingdom turn, if you determine that a random event takes place, you can roll on the table below to randomly determine the event that occurs or choose among them to build your own schedule of events tailored to your PCs' kingdom. If a randomly determined event isn't a good choice for your campaign at the time (perhaps because it has come up too many times in a short period), choose another event. You can also use these events as guidelines for creating events of your own design to reward or vex your players!\n\n Note that some Kingdom events require specific conditions to occur. If these conditions do not exist, the event doesn't take place and you treat that Event phase as if no event occurs.\n\n## Random Kingdom Events\n<row gap=\"tiny\">\n<table> <tr><td>d% roll</td><td>Event</td></tr> <tr><td>1–3</td><td>Archaeological Find</td></tr> <tr><td>4–5</td><td>Assassination Attempt</td></tr> <tr><td>6–7</td><td>Bandit Activity</td></tr> <tr><td>8–10</td><td>Boomtown</td></tr> <tr><td>11–14</td><td>Building Demand</td></tr> <tr><td>15–17</td><td>Crop Failure</td></tr> <tr><td>18–19</td><td>Cult Activity</td></tr> <tr><td>20–22</td><td>Diplomatic Overture</td></tr> <tr><td>23–25</td><td>Discovery</td></tr> <tr><td>26–27</td><td>Drug Den</td></tr> <tr><td>28</td><td>Economic Surge</td></tr> <tr><td>29–31</td><td>Expansion Demand</td></tr> <tr><td>32–34</td><td>Festive Invitation</td></tr> <tr><td>35–37</td><td>Feud</td></tr> <tr><td>38–39</td><td>Food Shortage</td></tr> <tr><td>40–42</td><td>Food Surplus</td></tr> <tr><td>43–44</td><td>Good Weather</td></tr> <tr><td>45–46</td><td>Inquisition</td></tr> <tr><td>47–49</td><td>Justice Prevails</td></tr> <tr><td>50–51</td><td>Land Rush</td></tr> <tr><td>52–54</td><td>Local Disaster</td></tr> <tr><td>55–57</td><td>Monster Activity</td></tr> <tr><td>58</td><td>Natural Disaster</td></tr> <tr><td>59–61</td><td>Nature's Blessing</td></tr> <tr><td>62–64</td><td>New Subjects</td></tr> <tr><td>65–67</td><td>Noblesse Oblige</td></tr> <tr><td>68–70</td><td>Outstanding Success</td></tr> <tr><td>71–72</td><td>Pilgrimage</td></tr> <tr><td>73–74</td><td>Plague</td></tr> <tr><td>75–78</td><td>Political Calm</td></tr> <tr><td>79–81</td><td>Public Scandal</td></tr> <tr><td>82</td><td>Remarkable Treasure</td></tr> <tr><td>83</td><td>Sacrifices</td></tr> <tr><td>84–85</td><td>Sensational Crime</td></tr> <tr><td>86–90</td><td>Squatters</td></tr> <tr><td>91–92</td><td>Undead Uprising</td></tr> <tr><td>93–95</td><td>Unexpected Find</td></tr> <tr><td>96–97</td><td>Vandals</td></tr> <tr><td>98–99</td><td>Visiting Celebrity</td></tr> <tr><td>100</td><td>Wealthy Immigrant</td></tr> </table>\r\n</row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  12. "name": "Random Kingdom Events",
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  14. "label": "Appendix 3: Warfare",
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  18. "label": "Kingdom Event Descriptions",
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  21. "rarity": "common",
  22. "release_date": "2022-10-26",
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  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 554</row>\r\n\r\nAppendix 2: Kingdoms / Kingdom Events / Resolving Kingdom Events\r\n</additional-info>",
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  26. "Kingmaker Adventure Path"
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  29. "Kingmaker Adventure Path pg. 554"
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  31. "source_category": "Adventure Paths",
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  33. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 554</row>",
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  35. "text": " Random Kingdom Events Source Kingmaker Adventure Path pg. 554 Random kingdom events are presented on the following pages in alphabetical order by title. During the Event phase of the Kingdom turn, if you determine that a random event takes place, you can roll on the table below to randomly determine the event that occurs or choose among them to build your own schedule of events tailored to your PCs' kingdom. If a randomly determined event isn't a good choice for your campaign at the time (perhaps because it has come up too many times in a short period), choose another event. You can also use these events as guidelines for creating events of your own design to reward or vex your players! Note that some Kingdom events require specific conditions to occur. If these conditions do not exist, the event doesn't take place and you treat that Event phase as if no event occurs. ## Random Kingdom Events d% roll Event 1–3 Archaeological Find 4–5 Assassination Attempt 6–7 Bandit Activity 8–10 Boomtown 11–14 Building Demand 15–17 Crop Failure 18–19 Cult Activity 20–22 Diplomatic Overture 23–25 Discovery 26–27 Drug Den 28 Economic Surge 29–31 Expansion Demand 32–34 Festive Invitation 35–37 Feud 38–39 Food Shortage 40–42 Food Surplus 43–44 Good Weather 45–46 Inquisition 47–49 Justice Prevails 50–51 Land Rush 52–54 Local Disaster 55–57 Monster Activity 58 Natural Disaster 59–61 Nature's Blessing 62–64 New Subjects 65–67 Noblesse Oblige 68–70 Outstanding Success 71–72 Pilgrimage 73–74 Plague 75–78 Political Calm 79–81 Public Scandal 82 Remarkable Treasure 83 Sacrifices 84–85 Sensational Crime 86–90 Squatters 91–92 Undead Uprising 93–95 Unexpected Find 96–97 Vandals 98–99 Visiting Celebrity 100 Wealthy Immigrant ",
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