Problematic Players.json 7.2 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. {
  2. "breadcrumbs": [
  3. "Chapter 1: Gamemastery Basics",
  4. "Resolving Problems"
  5. ],
  6. "breadcrumbs_spa": [],
  7. "category": "rules",
  8. "exclude_from_search": false,
  9. "id": "rules-896",
  10. "markdown": "<title level=\"1\" right=\"Rules\">[Problematic Players](/Rules.aspx?ID=896)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 31</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nMost players who cause problems do so unintentionally— perhaps bringing out-of-game issues and stresses to the table. You shouldn’t immediately jump on every instance of problematic play—everyone has a bad night on occasion. However, if someone disrupts the game on an ongoing basis, you owe it to all the players to deal with the problem. If you don’t, bad feelings, grudges, and even ruined friendships could result.\n\n Handling a problematic player requires tact: making demands in front of the rest of the group is rarely the best way to resolve the problem. Attempt to handle the problem privately away from the game, or call a break to have a private conversation if the situation is really urgent. As with all emotionally charged conversations, email, text messages and the like can lose the subtlety of speech—it’s better to meet the player face to face, if possible. Here are some problematic behaviors that often come up and might require you to intervene. \n<ul><li>Obsessing over the letter of the rules. </li><li>Constantly “helping” other players make the optimal choice on their turn. </li><li>Making their character the center of attention, without allowing space for other players.</li></ul> Other behaviors are unacceptable and must be dealt with firmly and decisively. These can be severe enough to pause the game in progress. Such actions speak to a deeper problem and require more drastic action to solve. \n<ul><li>Repeatedly arguing with decisions made by other players or the GM. </li><li>Ignoring other players’ opinions. </li><li>Deliberately derailing the adventure’s plot. </li><li>Being deliberately rude or cruel to other players— especially if it’s on the basis of their ethnicity, gender, sexual orientation, political or religious affiliation, the color of their skin, or the like.</li></ul>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Cheating</title>\r\n\r\nPlayers rarely cheat knowingly, so if you suspect a player of cheating, it’s safe to assume first that they’re unaware of—or simply forgot—how an aspect of the rules works. A gentle reminder of how the rule, spell, or ability in question functions is usually enough to move past the situation. Every once in a great while, you’ll encounter a player who is deliberately cheating. The spirit of roleplaying is one of cooperative storytelling and overcoming challenges together, so one player cheating steals fun from every other player at the table. It’s natural to feel some anger in this situation, so make sure you let some time pass between when you discover that a player is cheating and when you address it with them.\n\n Ultimately, it will fall to you as the GM to gently make it clear that this behavior must stop. To do this well, think carefully about why the player is cheating before approaching them. The reason behind the cheating often points to a reasonable solution. When discussing the matter with your player, do your best to remain calm and inquisitive rather than accusatory.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"rules-897\" />\r\n\r\n<document level=\"2\" id=\"rules-898\" />",
  11. "name": "Problematic Players",
  12. "next_link": {
  13. "label": "Power Imbalances",
  14. "url": "/Rules.aspx?ID=899"
  15. },
  16. "previous_link": {
  17. "label": "Total Party Kills",
  18. "url": "/Rules.aspx?ID=895"
  19. },
  20. "rarity": "common",
  21. "release_date": "2020-02-26",
  22. "resistance": {},
  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 31</row>\r\n\r\nChapter 1: Gamemastery Basics / Resolving Problems\r\n</additional-info>",
  24. "source": [
  25. "Gamemastery Guide"
  26. ],
  27. "source_raw": [
  28. "Gamemastery Guide pg. 31"
  29. ],
  30. "source_category": "Rulebooks",
  31. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 31</row>",
  32. "speed": {},
  33. "text": " Problematic Players Source Gamemastery Guide pg. 31 Most players who cause problems do so unintentionally— perhaps bringing out-of-game issues and stresses to the table. You shouldn’t immediately jump on every instance of problematic play—everyone has a bad night on occasion. However, if someone disrupts the game on an ongoing basis, you owe it to all the players to deal with the problem. If you don’t, bad feelings, grudges, and even ruined friendships could result. Handling a problematic player requires tact: making demands in front of the rest of the group is rarely the best way to resolve the problem. Attempt to handle the problem privately away from the game, or call a break to have a private conversation if the situation is really urgent. As with all emotionally charged conversations, email, text messages and the like can lose the subtlety of speech—it’s better to meet the player face to face, if possible. Here are some problematic behaviors that often come up and might require you to intervene. Obsessing over the letter of the rules. Constantly “helping” other players make the optimal choice on their turn. Making their character the center of attention, without allowing space for other players. Other behaviors are unacceptable and must be dealt with firmly and decisively. These can be severe enough to pause the game in progress. Such actions speak to a deeper problem and require more drastic action to solve. Repeatedly arguing with decisions made by other players or the GM. Ignoring other players’ opinions. Deliberately derailing the adventure’s plot. Being deliberately rude or cruel to other players— especially if it’s on the basis of their ethnicity, gender, sexual orientation, political or religious affiliation, the color of their skin, or the like. Cheating Players rarely cheat knowingly, so if you suspect a player of cheating, it’s safe to assume first that they’re unaware of—or simply forgot—how an aspect of the rules works. A gentle reminder of how the rule, spell, or ability in question functions is usually enough to move past the situation. Every once in a great while, you’ll encounter a player who is deliberately cheating. The spirit of roleplaying is one of cooperative storytelling and overcoming challenges together, so one player cheating steals fun from every other player at the table. It’s natural to feel some anger in this situation, so make sure you let some time pass between when you discover that a player is cheating and when you address it with them. Ultimately, it will fall to you as the GM to gently make it clear that this behavior must stop. To do this well, think carefully about why the player is cheating before approaching them. The reason behind the cheating often points to a reasonable solution. When discussing the matter with your player, do your best to remain calm and inquisitive rather than accusatory. ",
  34. "type": "Rules",
  35. "url": "/Rules.aspx?ID=896",
  36. "weakness": {}
  37. }