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- "breadcrumbs": [
- "Chapter 3: Subsystems",
- "Hexploration",
- "Designing a Hexploration Map"
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- "markdown": "<title level=\"1\" right=\"Rules\">[Populating Hexes](/Rules.aspx?ID=1267)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 170</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nWhen populating a hexploration map, keep in mind that you have little control over which areas the players choose to explore first—or if they’ll explore those areas at all. Because hexploration leads to nonlinear, player‑guided play, consider providing hooks within encounters and sites for them to explore in several directions from their starting point. You can provide some direction by presenting jobs like exploring a site on behalf of an NPC, escorting travelers, delivering goods, or scouting a region for a local noble. This typically leads to a set encounter (see below).\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1268\" />\r\n\r\n<document level=\"2\" id=\"rules-1269\" />\r\n\r\n<document level=\"2\" id=\"rules-1270\" />",
- "name": "Populating Hexes",
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- "label": "Generating Random Hex Maps",
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- "label": "Leadership",
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- "release_date": "2020-02-26",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 170</row>\r\n\r\nChapter 3: Subsystems / Hexploration / Designing a Hexploration Map\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
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- "Gamemastery Guide pg. 170"
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- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 170</row>",
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- "text": " Populating Hexes Source Gamemastery Guide pg. 170 When populating a hexploration map, keep in mind that you have little control over which areas the players choose to explore first—or if they’ll explore those areas at all. Because hexploration leads to nonlinear, player‑guided play, consider providing hooks within encounters and sites for them to explore in several directions from their starting point. You can provide some direction by presenting jobs like exploring a site on behalf of an NPC, escorting travelers, delivering goods, or scouting a region for a local noble. This typically leads to a set encounter (see below). ",
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