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- "Chapter 4: Variant Rules",
- "Ability Scores Variants"
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- "markdown": "<title level=\"1\" right=\"Rules\">[Point Buy](/Rules.aspx?ID=1301)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 182</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nThis alternative ability score generation method replaces ability boosts and flaws with a number of Ability Points. Players determine their ability scores by investing Ability Points into each score, as seen in Table 4–1: Cost for an Ability Score. These give players more customization in their ability scores and can allow a player to really prioritize their favorite ones, but the system is significantly more complicated to use.\n\n## Table 4-1: Cost for an Ability Score\n<row gap=\"tiny\">\n<table> <tr><td>**Total Ability Points Spent**</td><td>**Ability Score**</td></tr> <tr><td>-2</td><td>8</td></tr> <tr><td>-1</td><td>9</td></tr> <tr><td>0</td><td>10</td></tr> <tr><td>1</td><td>11</td></tr> <tr><td>2</td><td>12</td></tr> <tr><td>3</td><td>13</td></tr> <tr><td>5</td><td>14</td></tr> <tr><td>7</td><td>15</td></tr> <tr><td>10</td><td>16</td></tr> <tr><td>13</td><td>17</td></tr> <tr><td>17</td><td>18</td></tr> </table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1302\" />\r\n\r\n<document level=\"2\" id=\"rules-1303\" />\r\n\r\n<document level=\"2\" id=\"rules-1304\" />\r\n\r\n<document level=\"2\" id=\"rules-1305\" />",
- "name": "Point Buy",
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- "label": "Alternative Scores",
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- "label": "Gradual Ability Boosts",
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- "rarity": "common",
- "release_date": "2020-02-26",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 182</row>\r\n\r\nChapter 4: Variant Rules / Ability Scores Variants\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
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- "source_raw": [
- "Gamemastery Guide pg. 182"
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- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 182</row>",
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- "text": " Point Buy Source Gamemastery Guide pg. 182 This alternative ability score generation method replaces ability boosts and flaws with a number of Ability Points. Players determine their ability scores by investing Ability Points into each score, as seen in Table 4–1: Cost for an Ability Score. These give players more customization in their ability scores and can allow a player to really prioritize their favorite ones, but the system is significantly more complicated to use. ## Table 4-1: Cost for an Ability Score Total Ability Points Spent Ability Score -2 8 -1 9 0 10 1 11 2 12 3 13 5 14 7 15 10 16 13 17 17 18 ",
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- "url": "/Rules.aspx?ID=1301",
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