Planning a Campaign.json 3.0 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. {
  2. "breadcrumbs": [
  3. "Chapter 10: Game Mastering",
  4. "Game Mastering"
  5. ],
  6. "breadcrumbs_spa": [],
  7. "category": "rules",
  8. "exclude_from_search": false,
  9. "id": "rules-482",
  10. "markdown": "<title level=\"1\" right=\"Rules\">[Planning a Campaign](/Rules.aspx?ID=482)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 483 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nA Pathfinder game is typically structured as a campaign—a serialized story that focuses on a single party of characters. A campaign is subdivided into multiple adventures, smaller stories that involve exploration and interaction with nonplayer characters. A single adventure represents a complete story that might be connected to the larger arc of a campaign. Playing an adventure spans one or more game sessions—gatherings where the group plays a part of the adventure over the course of several hours.\n\n A campaign provides the overall structure for your Pathfinder game. As you prepare for your campaign, you’ll establish its scope and themes, which you’ll then reinforce in the adventures and scenes that take place within it.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-483\" />\r\n\r\n<document level=\"2\" id=\"rules-485\" />\r\n\r\n<document level=\"2\" id=\"rules-486\" />\r\n\r\n<document level=\"2\" id=\"rules-490\" />",
  11. "name": "Planning a Campaign",
  12. "next_link": {
  13. "label": "Preparing an Adventure",
  14. "url": "/Rules.aspx?ID=491"
  15. },
  16. "previous_link": {
  17. "label": "Chapter 9: Playing the Game",
  18. "url": "/Rules.aspx?ID=311"
  19. },
  20. "rarity": "common",
  21. "release_date": "2019-08-01",
  22. "resistance": {},
  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 483 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Game Mastering\r\n</additional-info>",
  24. "source": [
  25. "Core Rulebook"
  26. ],
  27. "source_raw": [
  28. "Core Rulebook pg. 483"
  29. ],
  30. "source_category": "Rulebooks",
  31. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 483 <sup>4.0</sup></row>",
  32. "speed": {},
  33. "text": " Planning a Campaign Source Core Rulebook pg. 483 4.0 A Pathfinder game is typically structured as a campaign—a serialized story that focuses on a single party of characters. A campaign is subdivided into multiple adventures, smaller stories that involve exploration and interaction with nonplayer characters. A single adventure represents a complete story that might be connected to the larger arc of a campaign. Playing an adventure spans one or more game sessions—gatherings where the group plays a part of the adventure over the course of several hours. A campaign provides the overall structure for your Pathfinder game. As you prepare for your campaign, you’ll establish its scope and themes, which you’ll then reinforce in the adventures and scenes that take place within it. ",
  34. "type": "Rules",
  35. "url": "/Rules.aspx?ID=482",
  36. "weakness": {}
  37. }