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- "breadcrumbs": [
- "Chapter 1: Gamemastery Basics",
- "Adventure Design",
- "Adventure Recipes",
- "Styles"
- ],
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- "id": "rules-957",
- "markdown": "<title level=\"1\" right=\"Rules\">[Planar Adventure](/Rules.aspx?ID=957)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 42</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n**Number of Sessions** 6–8 <br />**Exploration Scenes** 3–4 long voyages through different planes, often by gate, spells, or planar vessel, punctuated by combat; 1–2 scouting a demiplane, planar city or fortress, or other planar stronghold <br />**Combat Encounters** 12 moderate, 12 severe. Avoid trivial- and low-threat encounters, except as set dressing to introduce a new plane. <br />**Roleplaying Encounters** 6 conversations with bizarre creatures, including some with alien ways of thinking; 2 opportunities to gather information and rumors <br />**Encounter Tropes** Fights showcasing otherworldly environs— on the sides of glaciers, in limitless oceans, on chunks of rock floating along rivers of lava, atop bottomless pits, or on the chains of 100-foot-tall gates.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Planar Adventure",
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- "label": "Romantic Adventure",
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- "label": "Mystery",
- "url": "/Rules.aspx?ID=956"
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- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 42</row>\r\n\r\nChapter 1: Gamemastery Basics / Adventure Design / Adventure Recipes / Styles\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
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- "source_raw": [
- "Gamemastery Guide pg. 42"
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- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 42</row>",
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- "text": " Planar Adventure Source Gamemastery Guide pg. 42 Number of Sessions 6–8 Exploration Scenes 3–4 long voyages through different planes, often by gate, spells, or planar vessel, punctuated by combat; 1–2 scouting a demiplane, planar city or fortress, or other planar stronghold Combat Encounters 12 moderate, 12 severe. Avoid trivial- and low-threat encounters, except as set dressing to introduce a new plane. Roleplaying Encounters 6 conversations with bizarre creatures, including some with alien ways of thinking; 2 opportunities to gather information and rumors Encounter Tropes Fights showcasing otherworldly environs— on the sides of glaciers, in limitless oceans, on chunks of rock floating along rivers of lava, atop bottomless pits, or on the chains of 100-foot-tall gates. ",
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- "url": "/Rules.aspx?ID=957",
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