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- {
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- "Magic Items",
- "Personal Staves",
- "Creating a Personal Staff"
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- "id": "rules-1502",
- "markdown": "<title level=\"1\" right=\"Rules\">[Picking Your Spells](/Rules.aspx?ID=1502)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 166 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nOnce you've decided the trait, choose the spells to inscribe. They must share the trait you chose for the staff. For instance, your [undine](/Ancestries.aspx?ID=37) [sorcerer](/Classes.aspx?ID=11) might create a deep sea staff themed around the [water](/Traits.aspx?ID=165) trait, inscribing it with spells such as [_create water_](/Spells.aspx?ID=53) and [_hydraulic push_](/Spells.aspx?ID=154). You can inscribe a number of common spells on the staff depending on its level, as shown on the table above. You can place the same spell into the staff at multiple levels to provide heightened versions, though doing so uses up one of your picks for that spell level. You can add a spell you can't cast to a staff by supplying a casting of it via another caster or by using [Trick Magic Item](/Feats.aspx?ID=857); however, since you can cast a spell from a staff only if it's on your spell list, this option isn't useful for most characters.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1503\" />",
- "name": "Picking Your Spells",
- "next_link": {
- "label": "Crafting the Staff",
- "url": "/Rules.aspx?ID=1504"
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- "label": "Determining Level and Price",
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- "rarity": "common",
- "release_date": "2021-09-01",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Secrets of Magic](/Sources.aspx?ID=96) pg. 166 <sup>1.1</sup></row>\r\n\r\nMagic Items / Personal Staves / Creating a Personal Staff\r\n</additional-info>",
- "source": [
- "Secrets of Magic"
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- "Secrets of Magic pg. 166"
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- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Secrets of Magic](/Sources.aspx?ID=96) pg. 166 <sup>1.1</sup></row>",
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- "text": " Picking Your Spells Source Secrets of Magic pg. 166 1.1 Once you've decided the trait, choose the spells to inscribe. They must share the trait you chose for the staff. For instance, your undine sorcerer might create a deep sea staff themed around the water trait, inscribing it with spells such as create water and hydraulic push . You can inscribe a number of common spells on the staff depending on its level, as shown on the table above. You can place the same spell into the staff at multiple levels to provide heightened versions, though doing so uses up one of your picks for that spell level. You can add a spell you can't cast to a staff by supplying a casting of it via another caster or by using Trick Magic Item; however, since you can cast a spell from a staff only if it's on your spell list, this option isn't useful for most characters. ",
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