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- "Chapter 2: Tools\r\n",
- "Building Creatures\r\n"
- ],
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- "markdown": "<title level=\"1\" right=\"Rules\">[Perception](/Rules.aspx?ID=1003)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 60</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nPerception is a fairly straightforward statistic. Use Wisdom as a guide for setting it, and adjust to the high side if your creature has acute senses or extra training. If your creature has low Wisdom, for example, it would probably have a low Perception modifier, or moderate if it’s supposed to be a great hunter. Don’t make your creature’s Perception higher just because it’s often used for initiative; creatures with poor Perception could use a skill check for initiative instead, such as Stealth.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1004\" />",
- "name": "Perception",
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- "label": "Ability Modifiers",
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- "rarity": "common",
- "release_date": "2020-02-26",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 60</row>\r\n\r\nChapter 2: Tools\r\n/ Building Creatures\r\n\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
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- "source_raw": [
- "Gamemastery Guide pg. 60"
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- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 60</row>",
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- "text": " Perception Source Gamemastery Guide pg. 60 Perception is a fairly straightforward statistic. Use Wisdom as a guide for setting it, and adjust to the high side if your creature has acute senses or extra training. If your creature has low Wisdom, for example, it would probably have a low Perception modifier, or moderate if it’s supposed to be a great hunter. Don’t make your creature’s Perception higher just because it’s often used for initiative; creatures with poor Perception could use a skill check for initiative instead, such as Stealth. ",
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