Perception and Senses.json 2.1 KB

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  3. "Chapter 2: Tools\r\n",
  4. "Intelligent Items",
  5. "Intelligent Item Rules"
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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Perception and Senses](/Rules.aspx?ID=1087)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 88</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nAn intelligent item that has any sense of the world around them has a Perception modifier. Intelligent items have only the senses listed within their entry, rather than the assumed assortment of senses that most creatures have. If an intelligent item notices something its partner doesn’t, it might be able to communicate with its partner and let them know.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
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  22. "release_date": "2020-02-26",
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  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 88</row>\r\n\r\nChapter 2: Tools\r\n/ Intelligent Items / Intelligent Item Rules\r\n</additional-info>",
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  26. "Gamemastery Guide"
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  29. "Gamemastery Guide pg. 88"
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  32. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 88</row>",
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  34. "text": " Perception and Senses Source Gamemastery Guide pg. 88 An intelligent item that has any sense of the world around them has a Perception modifier. Intelligent items have only the senses listed within their entry, rather than the assumed assortment of senses that most creatures have. If an intelligent item notices something its partner doesn’t, it might be able to communicate with its partner and let them know. ",
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