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- {
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- "Chapter 4: Variant Rules",
- "Stamina"
- ],
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- "id": "rules-1384",
- "markdown": "<title level=\"1\" right=\"Rules\">[Other Creatures](/Rules.aspx?ID=1384)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 201</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nThere’s no need to give Stamina Points to monsters that are expected to be encountered once and likely defeated. However, you might use Stamina Points for a recurring character, especially an NPC who fights alongside the PCs. Usually, it’s easiest to turn half the creature’s Hit Points into Stamina Points. While enemy healers still work as they’re intended to, players might be upset about the enemies’ ability to heal their allies to full Hit Points, while the PCs are left not being able to heal their allies’ Stamina Points. In this case, give more enemies Stamina Points to compensate.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Other Creatures",
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- "label": "NPC Gallery",
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- "label": "Stamina Feats",
- "url": "/Rules.aspx?ID=1383"
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- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 201</row>\r\n\r\nChapter 4: Variant Rules / Stamina\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 201"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 201</row>",
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- "text": " Other Creatures Source Gamemastery Guide pg. 201 There’s no need to give Stamina Points to monsters that are expected to be encountered once and likely defeated. However, you might use Stamina Points for a recurring character, especially an NPC who fights alongside the PCs. Usually, it’s easiest to turn half the creature’s Hit Points into Stamina Points. While enemy healers still work as they’re intended to, players might be upset about the enemies’ ability to heal their allies to full Hit Points, while the PCs are left not being able to heal their allies’ Stamina Points. In this case, give more enemies Stamina Points to compensate. ",
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