| 123456789101112131415161718192021222324252627282930313233343536373839 |
- {
- "breadcrumbs": [
- "Secrets of Crafting",
- "Nature Crafting",
- "Gardens of Wonder",
- "A Garden by Any Other Name"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-1938",
- "markdown": "<title level=\"1\" right=\"Rules\">[Ooze Farms](/Rules.aspx?ID=1938)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 168 <sup>1.1</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nAn [alchemist](/Classes.aspx?ID=1) from the [ooze](/MonsterFamilies.aspx?ID=79)-loving city of Oenopion establishes a laboratory of strange oozes, generating a beaker-full of odd, mutagenic gloop each day that can be used in the creation of almost any alchemical consumable of an appropriate level. Ooze gardens are most appropriate for generating alchemical consumables, particularly [bombs](/equipment/alchemical-items/alchemical-bombs) and [elixirs](/equipment/alchemical-items/alchemical-elixirs), though they might also be used to generate [alchemical foods](/equipment/alchemical-items/alchemical-food). This garden requires a full [alchemist's lab](/Equipment.aspx?ID=543) in addition to the other requirements mentioned previously, though the alchemist can still make use of that lab when generating alchemical items that aren't part of the daily consumables produced by the garden.\n\n When using [Earn Income](/Actions.aspx?ID=23) to help defray the costs of creating this kind of garden, both [Crafting](/Skills.aspx?ID=4) and [Ooze Lore](/Skills.aspx?ID=8) are appropriate skills.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Ooze Farms",
- "next_link": {
- "label": "Rock Gardens and Stalagmite Caverns",
- "url": "/Rules.aspx?ID=1939"
- },
- "previous_link": {
- "label": "Haunted Churches and Sites of Power",
- "url": "/Rules.aspx?ID=1937"
- },
- "rarity": "common",
- "release_date": "2023-02-22",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Treasure Vault](/Sources.aspx?ID=191) pg. 168 <sup>1.1</sup></row>\r\n\r\nSecrets of Crafting / Nature Crafting / Gardens of Wonder / A Garden by Any Other Name\r\n</additional-info>",
- "source": [
- "Treasure Vault"
- ],
- "source_raw": [
- "Treasure Vault pg. 168"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Treasure Vault](/Sources.aspx?ID=191) pg. 168 <sup>1.1</sup></row>",
- "speed": {},
- "text": " Ooze Farms Source Treasure Vault pg. 168 1.1 An alchemist from the ooze-loving city of Oenopion establishes a laboratory of strange oozes, generating a beaker-full of odd, mutagenic gloop each day that can be used in the creation of almost any alchemical consumable of an appropriate level. Ooze gardens are most appropriate for generating alchemical consumables, particularly bombs and elixirs, though they might also be used to generate alchemical foods. This garden requires a full alchemist's lab in addition to the other requirements mentioned previously, though the alchemist can still make use of that lab when generating alchemical items that aren't part of the daily consumables produced by the garden. When using Earn Income to help defray the costs of creating this kind of garden, both Crafting and Ooze Lore are appropriate skills. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1938",
- "weakness": {}
- }
|