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- "markdown": "<title level=\"1\" right=\"Rules\">[NPC Ancestry Adjustments](/Rules.aspx?ID=1401)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 204</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nTo use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like [darkvision](/Rules.aspx?ID=415), altered Speed, and unique abilities like a halfling's keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the [snow goblin](/Heritages.aspx?ID=19) heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry's strengths and weaknesses. For a [half-elf](/Heritages.aspx?ID=26), [half-orc](/Heritages.aspx?ID=27), or any other heritage essential to the character, you should always apply the heritage effect.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1402\" />\r\n\r\n<document level=\"2\" id=\"rules-1403\" />\r\n\r\n<document level=\"2\" id=\"rules-1404\" />\r\n\r\n<document level=\"2\" id=\"rules-1405\" />\r\n\r\n<document level=\"2\" id=\"rules-1406\" />",
- "name": "NPC Ancestry Adjustments",
- "next_link": {
- "label": "Making a Specialist",
- "url": "/Rules.aspx?ID=1407"
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- "label": "Changing Languages",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 204</row>\r\n\r\nChapter 5: NPC Gallery / Using the NPC Gallery\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
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- "Gamemastery Guide pg. 204"
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- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 204</row>",
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- "text": " NPC Ancestry Adjustments Source Gamemastery Guide pg. 204 To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling's keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry's strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect. ",
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