Movement and Location.json 2.6 KB

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  9. "markdown": "<title level=\"1\" right=\"Rules\">[Movement and Location](/Rules.aspx?ID=1738)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 202</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nChanging location is usually easy within a psychic duel, as a participant can move at the speed of thought. It typically takes only a single action to move to any location the participant wants and range of attacks and spells rarely matter much. You can usually run a psychic duel without a grid. Functions of positioning and movement still matter, but have a more flexible appearance. For instance, a participant can [Hide](/Actions.aspx?ID=62), but this likely means shaping the imaginary environment around them to create a visual screen, glowing phenomenon, or even psychic static. Likewise, spells that [immobilize](/Conditions.aspx?ID=24) or [grab](/Conditions.aspx?ID=20) a creature can prevent the easy movement detailed above.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  10. "name": "Movement and Location",
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  12. "label": "Appendix 2: Kingdoms",
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  16. "label": "Attacks and Defenses",
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  19. "rarity": "common",
  20. "release_date": "2022-07-27",
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  22. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 202</row>\r\n\r\nPsychic Duels\r\n</additional-info>",
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  24. "Dark Archive"
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  27. "Dark Archive pg. 202"
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  30. "source_markdown": "<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 202</row>",
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  32. "text": " Movement and Location Source Dark Archive pg. 202 Changing location is usually easy within a psychic duel, as a participant can move at the speed of thought. It typically takes only a single action to move to any location the participant wants and range of attacks and spells rarely matter much. You can usually run a psychic duel without a grid. Functions of positioning and movement still matter, but have a more flexible appearance. For instance, a participant can Hide, but this likely means shaping the imaginary environment around them to create a visual screen, glowing phenomenon, or even psychic static. Likewise, spells that immobilize or grab a creature can prevent the easy movement detailed above. ",
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