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- {
- "breadcrumbs": [
- "Chapter 2: Tools\r\n",
- "The Planes",
- "Planar Traits"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-1179",
- "markdown": "<title level=\"1\" right=\"Rules\">[Morphic Traits](/Rules.aspx?ID=1179)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 137</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nThis trait describes how easily the physical nature of the plane can be changed. The Material Plane is the norm, but other planes can warp through the plane’s own sentient designs or be manipulated by extremely powerful creatures.\n\n **Normal:** Objects remain where they are (and what they are) unless affected by physical force or magic. Creatures can change the immediate environment as a result of tangible effort, such as by digging a hole.\n\n **Metamorphic:** Things change by means other than physical force or magic. Sometimes spells have morphic effects. Other times, the plane’s nature is under the control of a deity or power, or the plane simply changes at random.\n\n **Sentient:** The plane changes based on its own whims.\n\n **Static:** Visitors can’t affect living residents of the plane or objects the denizens carry in any way. Any spells that would affect those on the plane have no effect unless the static trait is somehow removed or suppressed.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Morphic Traits",
- "next_link": {
- "label": "Planar Essence Traits",
- "url": "/Rules.aspx?ID=1180"
- },
- "previous_link": {
- "label": "Time Traits",
- "url": "/Rules.aspx?ID=1178"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 137</row>\r\n\r\nChapter 2: Tools\r\n/ The Planes / Planar Traits\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 137"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 137</row>",
- "speed": {},
- "text": " Morphic Traits Source Gamemastery Guide pg. 137 This trait describes how easily the physical nature of the plane can be changed. The Material Plane is the norm, but other planes can warp through the plane’s own sentient designs or be manipulated by extremely powerful creatures. Normal: Objects remain where they are (and what they are) unless affected by physical force or magic. Creatures can change the immediate environment as a result of tangible effort, such as by digging a hole. Metamorphic: Things change by means other than physical force or magic. Sometimes spells have morphic effects. Other times, the plane’s nature is under the control of a deity or power, or the plane simply changes at random. Sentient: The plane changes based on its own whims. Static: Visitors can’t affect living residents of the plane or objects the denizens carry in any way. Any spells that would affect those on the plane have no effect unless the static trait is somehow removed or suppressed. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1179",
- "weakness": {}
- }
|