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- "Creating Megafauna"
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- "markdown": "<title level=\"1\" right=\"Rules\">[Megafauna Features](/Rules.aspx?ID=1684)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 73</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nWhatever megafauna you intend to create and whatever method you choose to utilize, megafauna have numerous similarities and key features, including the following statistics.\n\n **Alignment**: Megafauna are neutral in alignment.\n\n **Intelligence**: Megafauna have Intelligence scores of –4 or –5.\n\n **Senses**: Most megafauna have either [low-light vision](/MonsterAbilities.aspx?ID=23) or [darkvision](/MonsterAbilities.aspx?ID=12). Other common senses megafauna might have include echolocation (as a precise sense) and [scent](/MonsterAbilities.aspx?ID=33) or [tremorsense](/MonsterAbilities.aspx?ID=40) (as imprecise senses).\n\n **Special Defenses**: Although not impossible, it's rare for megafauna to have special defenses such as [regeneration](/MonsterAbilities.aspx?ID=26), immunities, resistances, or weaknesses. Include them only if they are key to your concept.\n\n **Skills**: Megafauna have only a few skills, which are focused on their physical abilities and methods of survival. These are usually [Acrobatics](/Skills.aspx?ID=1), [Athletics](/Skills.aspx?ID=3), [Stealth](/Skills.aspx?ID=15), or [Survival](/Skills.aspx?ID=16).<br /> **Traits**: Megafauna have the [animal](/Traits.aspx?ID=9) trait. Dinosaurs have the [dinosaur](/MonsterFamilies.aspx?ID=32) trait, and creatures that live in the water might have the [aquatic](/Traits.aspx?ID=168) or [amphibious](/Traits.aspx?ID=207) traits.\n\n **Omissions**: Megafauna don't have languages, items, or spells. They almost never have magical abilities.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Megafauna Features",
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- "rarity": "common",
- "release_date": "2022-02-23",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 73</row>\r\n\r\nCreating Megafauna\r\n</additional-info>",
- "source": [
- "Pathfinder #176: Lost Mammoth Valley"
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- "source_raw": [
- "Pathfinder #176: Lost Mammoth Valley pg. 73"
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- "source_category": "Adventure Paths",
- "source_group": "Quest for the Frozen Flame",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 73</row>",
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- "text": " Megafauna Features Source Pathfinder #176: Lost Mammoth Valley pg. 73 Whatever megafauna you intend to create and whatever method you choose to utilize, megafauna have numerous similarities and key features, including the following statistics. Alignment : Megafauna are neutral in alignment. Intelligence : Megafauna have Intelligence scores of –4 or –5. Senses : Most megafauna have either low-light vision or darkvision. Other common senses megafauna might have include echolocation (as a precise sense) and scent or tremorsense (as imprecise senses). Special Defenses : Although not impossible, it's rare for megafauna to have special defenses such as regeneration, immunities, resistances, or weaknesses. Include them only if they are key to your concept. Skills : Megafauna have only a few skills, which are focused on their physical abilities and methods of survival. These are usually Acrobatics, Athletics, Stealth, or Survival. Traits : Megafauna have the animal trait. Dinosaurs have the dinosaur trait, and creatures that live in the water might have the aquatic or amphibious traits. Omissions : Megafauna don't have languages, items, or spells. They almost never have magical abilities. ",
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