| 12345678910111213141516171819202122232425262728293031323334353637 |
- {
- "breadcrumbs": [
- "Chapter 11: Crafting & Treasure",
- "Materials"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-730",
- "markdown": "<title level=\"1\" right=\"Rules\">[Material Statistics](/Rules.aspx?ID=730)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 577 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nTable 11–4 below provides the Hardness, Hit Points, Broken Threshold, and example items for some types of common materials. The table has separate entries for thin items (like shields), ordinary items (like armor), and reinforced or durable structures (such as walls).\n\n Stone is a catchall for any hard stone, such as granite and marble. Likewise, wood covers ordinary woods, such as oak and pine. Metal weapons and armor are assumed to be made of iron or steel unless noted otherwise.\n\n If an object consists of more than one material, the GM typically uses the statistics for the strongest material involved. For instance, breaking a wall made of paper panels over a woven wooden framework would require damaging thin wood, not paper. However, the GM might choose the weaker material based on the item’s function. For instance, breaking the wooden handle of a hammer rather than its iron head would still render the item unusable. Sometimes an item is even less sturdy than the Hardness and Hit Points provided for a thin object; for instance, a twig doesn’t take 9 damage to break, even though it’s made of thin wood. Similarly, a particularly sturdy item or structure might have even higher Hardness and Hit Points. Certain structures, particularly thick walls, are so reinforced that you have to break them down over time with tools. (Page 515 has more information on walls.)\n\n## Table 11-4: Material Hardness, Hit Points, and Broken Threshold\n<row gap=\"tiny\">\n<table> <tr><td>**Material**</td><td>**Hardness**</td><td>**HP**</td><td>**BT**</td><td>**Example Items**</td></tr> <tr><td>Paper</td><td>0</td><td>1</td><td>—</td><td>Book pages, paper fan, scroll</td></tr> <tr><td>Thin cloth</td><td>0</td><td>1</td><td>—</td><td>Kite, silk dress, undershirt</td></tr> <tr><td>Thin glass</td><td>0</td><td>1</td><td>—</td><td>Bottle, spectacles, window pane</td></tr> <tr><td>Cloth</td><td>1</td><td>4</td><td>2</td><td>Cloth armor, heavy jacket, sack, tent</td></tr> <tr><td>Glass</td><td>1</td><td>4</td><td>2</td><td>Glass block, glass table, heavy vase</td></tr> <tr><td>Glass structure</td><td>2</td><td>8</td><td>4</td><td>Glass block wall</td></tr> <tr><td>Thin leather</td><td>2</td><td>8</td><td>4</td><td>Backpack, jacket, pouch, strap, whip</td></tr> <tr><td>Thin rope</td><td>2</td><td>8</td><td>4</td><td>Standard adventuring rope</td></tr> <tr><td>Thin wood</td><td>3</td><td>12</td><td>6</td><td>Chair, club, sapling, wooden shield</td></tr> <tr><td>Leather</td><td>4</td><td>16</td><td>8</td><td>Leather armor, saddle</td></tr> <tr><td>Rope</td><td>4</td><td>16</td><td>8</td><td>Industrial rope, ship rigging</td></tr> <tr><td>Thin stone</td><td>5</td><td>16</td><td>8</td><td>Chalkboard, slate tiles, stone cladding</td></tr> <tr><td>Thin iron or steel</td><td>5</td><td>20</td><td>10</td><td>Chain, steel shield, sword</td></tr> <tr><td>Wood</td><td>5</td><td>20</td><td>10</td><td>Chest, simple door, table, tree trunk</td></tr> <tr><td>Stone</td><td>7</td><td>28</td><td>14</td><td>Paving stone, statue</td></tr> <tr><td>Iron or steel</td><td>9</td><td>36</td><td>18</td><td>Anvil, iron or steel armor, stove</td></tr> <tr><td>Wooden structure</td><td>10</td><td>40</td><td>20</td><td>Reinforced door, wooden wall</td></tr> <tr><td>Stone structure</td><td>14</td><td>56</td><td>28</td><td>Stone wall</td></tr> <tr><td>Iron or steel structure</td><td>18</td><td>72</td><td>36</td><td>Iron plate wall</td></tr> </table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Material Statistics",
- "next_link": {
- "label": "Precious Materials",
- "url": "/Rules.aspx?ID=731"
- },
- "previous_link": {
- "label": "Held Items",
- "url": "/Rules.aspx?ID=728"
- },
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 577 <sup>4.0</sup></row>\r\n\r\nChapter 11: Crafting & Treasure / Materials\r\n</additional-info>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 577"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 577 <sup>4.0</sup></row>",
- "speed": {},
- "text": " Material Statistics Source Core Rulebook pg. 577 4.0 Table 11–4 below provides the Hardness, Hit Points, Broken Threshold, and example items for some types of common materials. The table has separate entries for thin items (like shields), ordinary items (like armor), and reinforced or durable structures (such as walls). Stone is a catchall for any hard stone, such as granite and marble. Likewise, wood covers ordinary woods, such as oak and pine. Metal weapons and armor are assumed to be made of iron or steel unless noted otherwise. If an object consists of more than one material, the GM typically uses the statistics for the strongest material involved. For instance, breaking a wall made of paper panels over a woven wooden framework would require damaging thin wood, not paper. However, the GM might choose the weaker material based on the item’s function. For instance, breaking the wooden handle of a hammer rather than its iron head would still render the item unusable. Sometimes an item is even less sturdy than the Hardness and Hit Points provided for a thin object; for instance, a twig doesn’t take 9 damage to break, even though it’s made of thin wood. Similarly, a particularly sturdy item or structure might have even higher Hardness and Hit Points. Certain structures, particularly thick walls, are so reinforced that you have to break them down over time with tools. (Page 515 has more information on walls.) ## Table 11-4: Material Hardness, Hit Points, and Broken Threshold Material Hardness HP BT Example Items Paper 0 1 — Book pages, paper fan, scroll Thin cloth 0 1 — Kite, silk dress, undershirt Thin glass 0 1 — Bottle, spectacles, window pane Cloth 1 4 2 Cloth armor, heavy jacket, sack, tent Glass 1 4 2 Glass block, glass table, heavy vase Glass structure 2 8 4 Glass block wall Thin leather 2 8 4 Backpack, jacket, pouch, strap, whip Thin rope 2 8 4 Standard adventuring rope Thin wood 3 12 6 Chair, club, sapling, wooden shield Leather 4 16 8 Leather armor, saddle Rope 4 16 8 Industrial rope, ship rigging Thin stone 5 16 8 Chalkboard, slate tiles, stone cladding Thin iron or steel 5 20 10 Chain, steel shield, sword Wood 5 20 10 Chest, simple door, table, tree trunk Stone 7 28 14 Paving stone, statue Iron or steel 9 36 18 Anvil, iron or steel armor, stove Wooden structure 10 40 20 Reinforced door, wooden wall Stone structure 14 56 28 Stone wall Iron or steel structure 18 72 36 Iron plate wall ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=730",
- "weakness": {}
- }
|