Locations.json 3.3 KB

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  3. "Chapter 10: Game Mastering",
  4. "Game Mastering",
  5. "Preparing an Adventure",
  6. "Creating Adventures"
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  12. "markdown": "<title level=\"1\" right=\"Rules\">[Locations](/Rules.aspx?ID=494)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 487 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nMemorable settings that include mysterious and fantastical locations for players to visit can elicit the players’ curiosity. Exploring each location should be a treat in itself, not just a chore the players must complete to get from one fight to the next. As you create a locale, picture it in your mind’s eye and write down minor details you can include as you narrate the game. Describing decorations, natural landmarks, wildlife, peculiar smells, and even temperature changes make a place feel more real.\n\n Beyond monsters and loot, your locations can include environment-based challenges, from environmental conditions like blizzards to puzzles, traps, or other hazards. These challenges should suit your adventure’s location: walls of brambles in a castle ruin overrun with vegetation, pools of acid in a cursed swamp, or magical traps in the tomb of a paranoid wizard. Rules for environments appear on page 512, and those for hazards start on page 520.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  13. "name": "Locations",
  14. "next_link": {
  15. "label": "Encounters",
  16. "url": "/Rules.aspx?ID=495"
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  19. "label": "Published Adventures",
  20. "url": "/Rules.aspx?ID=492"
  21. },
  22. "rarity": "common",
  23. "release_date": "2019-08-01",
  24. "resistance": {},
  25. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 487 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Game Mastering / Preparing an Adventure / Creating Adventures\r\n</additional-info>",
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  27. "Core Rulebook"
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  30. "Core Rulebook pg. 487"
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  33. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 487 <sup>4.0</sup></row>",
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  35. "text": " Locations Source Core Rulebook pg. 487 4.0 Memorable settings that include mysterious and fantastical locations for players to visit can elicit the players’ curiosity. Exploring each location should be a treat in itself, not just a chore the players must complete to get from one fight to the next. As you create a locale, picture it in your mind’s eye and write down minor details you can include as you narrate the game. Describing decorations, natural landmarks, wildlife, peculiar smells, and even temperature changes make a place feel more real. Beyond monsters and loot, your locations can include environment-based challenges, from environmental conditions like blizzards to puzzles, traps, or other hazards. These challenges should suit your adventure’s location: walls of brambles in a castle ruin overrun with vegetation, pools of acid in a cursed swamp, or magical traps in the tomb of a paranoid wizard. Rules for environments appear on page 512, and those for hazards start on page 520. ",
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