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- "Appendix 2: Kingdoms"
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- "markdown": "<title level=\"1\" right=\"Rules\">[Kingdom Rules](/Rules.aspx?ID=1781)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 533</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nA kingdom's Size reflects the complexity of its governance, its influence on other nations, and its access to resources. A kingdom's Size also determines its Resource Die and other statistics. The actual total population of a kingdom is a function of its Size as well, but population numbers do not have a direct effect on these rules.\n\n **Size**: The total number of hexes in the kingdom. When a kingdom's Size reaches 10, 25, 50, and 100, it gains kingdom XP as a [milestone award](/Rules.aspx?ID=1816).\n\n **Type of Nation**: These are sample placeholder names for the level of prominence of a kingdom, but feel free to adjust.\n\n **Resource Die**: The type of Resource Die a kingdom rolls.\n\n **Control DC Modifier**: As a kingdom increases in Size, it grows more difficult to control. This modifier increases a kingdom's base Control DC.\n\n **Commodity Storage**: This number indicates the maximum units of a specific Commodity that can be stored in a kingdom. Building specialized structures can increase this number on a per-Commodity basis.\n\n## Kingdom Size\n<row gap=\"tiny\">\n<table> <tr><td>**Size**</td><td>**Type of Nation**</td><td>**Resource Die**</td><td>**Control DC Modifier**</td><td>**Commodity Storage**</td></tr> <tr><td>1–9</td><td>Territory</td><td>1d4</td><td>+0</td><td>4</td></tr> <tr><td>10–24</td><td>Province</td><td>1d6</td><td>+1</td><td>8</td></tr> <tr><td>25–49</td><td>State</td><td>1d8</td><td>+2</td><td>12</td></tr> <tr><td>50–99</td><td>Country</td><td>1d10</td><td>+3</td><td>16</td></tr> <tr><td>100+</td><td>Dominion</td><td>1d12</td><td>+4</td><td>20</td></tr> </table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1782\" />\r\n\r\n<document level=\"2\" id=\"rules-1783\" />\r\n\r\n<document level=\"2\" id=\"rules-1784\" />\r\n\r\n<document level=\"2\" id=\"rules-1785\" />\r\n\r\n<document level=\"2\" id=\"rules-1786\" />\r\n\r\n<document level=\"2\" id=\"rules-1788\" />\r\n\r\n<document level=\"2\" id=\"rules-1789\" />\r\n\r\n<document level=\"2\" id=\"rules-1790\" />\r\n\r\n<document level=\"2\" id=\"rules-1791\" />\r\n\r\n<document level=\"2\" id=\"rules-1792\" />",
- "name": "Kingdom Rules",
- "next_link": {
- "label": "Running a Kingdom",
- "url": "/Rules.aspx?ID=1794"
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- "label": "Kingdom Feats",
- "url": "/Rules.aspx?ID=1780"
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- "rarity": "common",
- "release_date": "2022-10-26",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 533</row>\r\n\r\nAppendix 2: Kingdoms\r\n</additional-info>",
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- "Kingmaker Adventure Path"
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- "Kingmaker Adventure Path pg. 533"
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- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 533</row>",
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- "text": " Kingdom Rules Source Kingmaker Adventure Path pg. 533 A kingdom's Size reflects the complexity of its governance, its influence on other nations, and its access to resources. A kingdom's Size also determines its Resource Die and other statistics. The actual total population of a kingdom is a function of its Size as well, but population numbers do not have a direct effect on these rules. Size : The total number of hexes in the kingdom. When a kingdom's Size reaches 10, 25, 50, and 100, it gains kingdom XP as a milestone award. Type of Nation : These are sample placeholder names for the level of prominence of a kingdom, but feel free to adjust. Resource Die : The type of Resource Die a kingdom rolls. Control DC Modifier : As a kingdom increases in Size, it grows more difficult to control. This modifier increases a kingdom's base Control DC. Commodity Storage : This number indicates the maximum units of a specific Commodity that can be stored in a kingdom. Building specialized structures can increase this number on a per-Commodity basis. ## Kingdom Size Size Type of Nation Resource Die Control DC Modifier Commodity Storage 1–9 Territory 1d4 +0 4 10–24 Province 1d6 +1 8 25–49 State 1d8 +2 12 50–99 Country 1d10 +3 16 100+ Dominion 1d12 +4 20 ",
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