| 1234567891011121314151617181920212223242526272829303132333435363738 |
- {
- "breadcrumbs": [
- "Appendix 2: Kingdoms",
- "Kingdom Creation"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-1747",
- "markdown": "<title level=\"1\" right=\"Rules\">[Kingdom Ability Score Overview](/Rules.aspx?ID=1747)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 507</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nEach Kingdom ability score starts at 10, representing the average, but as a player makes kingdom creation choices in the following steps, they'll adjust these scores. Apply ability boosts (which increase a score by 2) or ability flaws (which decrease a score by 2), in the same way that boosts and flaws are applied to [character ability scores](/Rules.aspx?ID=74). Kingdom ability scores give the same ability modifiers as character ability scores, as summarized on [Table 1–1](/Rules.aspx?ID=77) of the _Pathfinder Core Rulebook_.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Kingdom Ability Score Overview",
- "next_link": {
- "label": "Step 1: Kingdom Concept",
- "url": "/Rules.aspx?ID=1748"
- },
- "previous_link": {
- "label": "Kingdom Ability Scores",
- "url": "/Rules.aspx?ID=1742"
- },
- "rarity": "common",
- "release_date": "2022-10-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 507</row>\r\n\r\nAppendix 2: Kingdoms / Kingdom Creation\r\n</additional-info>",
- "source": [
- "Kingmaker Adventure Path"
- ],
- "source_raw": [
- "Kingmaker Adventure Path pg. 507"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 507</row>",
- "speed": {},
- "text": " Kingdom Ability Score Overview Source Kingmaker Adventure Path pg. 507 Each Kingdom ability score starts at 10, representing the average, but as a player makes kingdom creation choices in the following steps, they'll adjust these scores. Apply ability boosts (which increase a score by 2) or ability flaws (which decrease a score by 2), in the same way that boosts and flaws are applied to character ability scores. Kingdom ability scores give the same ability modifiers as character ability scores, as summarized on Table 1–1 of the Pathfinder Core Rulebook . ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1747",
- "weakness": {}
- }
|