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- "Chapter 2: Tools\r\n",
- "Building Items"
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- "markdown": "<title level=\"1\" right=\"Rules\">[Item Effects](/Rules.aspx?ID=1057)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 82</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nNext, use the item’s concept and role to decide its effects. This is where your creativity will bring the item to life. Make sure to have it do something exciting and roleplay‑inspiring. A magic item that does nothing more than deliver a bonus is far less interesting, even if the item does have a load‑bearing item bonus, like a magic weapon. To determine the item’s power, take into account the special abilities you give the item as well as the item bonus (if any) that it grants.\n\n For specific advice for the type of magic item you are creating, check out Designing by Type on page 83.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1058\" />\r\n\r\n<document level=\"2\" id=\"rules-1062\" />",
- "name": "Item Effects",
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- "label": "Designing by Type",
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- "label": "Concept and Role",
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- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 82</row>\r\n\r\nChapter 2: Tools\r\n/ Building Items\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
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- "source_raw": [
- "Gamemastery Guide pg. 82"
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- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 82</row>",
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- "text": " Item Effects Source Gamemastery Guide pg. 82 Next, use the item’s concept and role to decide its effects. This is where your creativity will bring the item to life. Make sure to have it do something exciting and roleplay‑inspiring. A magic item that does nothing more than deliver a bonus is far less interesting, even if the item does have a load‑bearing item bonus, like a magic weapon. To determine the item’s power, take into account the special abilities you give the item as well as the item bonus (if any) that it grants. For specific advice for the type of magic item you are creating, check out Designing by Type on page 83. ",
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