Item Curses.json 2.3 KB

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  3. "Chapter 2: Tools\r\n",
  4. "Cursed Items"
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  10. "markdown": "<title level=\"1\" right=\"Rules\">[Item Curses](/Rules.aspx?ID=1095)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 92</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nMost curses alter a base item. Item curses alter their base item, much like a property rune, though they can’t be detected or identified unless a creature critically succeeds at a check to Identify the Item. A curse can be applied to the specific types of magic items listed in its Usage entry. Curses typically can’t be removed or transferred from the item, though at your discretion, either might be possible after the curse is broken. If the PCs manage to break the curse, the newly uncursed item could be quite valuable.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  11. "name": "Item Curses",
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  17. "label": "Intelligent Items",
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  20. "rarity": "common",
  21. "release_date": "2020-02-26",
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  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 92</row>\r\n\r\nChapter 2: Tools\r\n/ Cursed Items\r\n</additional-info>",
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  25. "Gamemastery Guide"
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  28. "Gamemastery Guide pg. 92"
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  31. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 92</row>",
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  33. "text": " Item Curses Source Gamemastery Guide pg. 92 Most curses alter a base item. Item curses alter their base item, much like a property rune, though they can’t be detected or identified unless a creature critically succeeds at a check to Identify the Item. A curse can be applied to the specific types of magic items listed in its Usage entry. Curses typically can’t be removed or transferred from the item, though at your discretion, either might be possible after the curse is broken. If the PCs manage to break the curse, the newly uncursed item could be quite valuable. ",
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