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- "Chapter 2: Tools\r\n",
- "Intelligent Items"
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- "markdown": "<title level=\"1\" right=\"Rules\">[Intelligent Item Rules](/Rules.aspx?ID=1085)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 88</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nEvery intelligent item has the intelligent trait. Intelligent items can’t be crafted by normal means—typically an accident, a divine act, or a major sacrifice on the part of the creator is required to grant the item the mental essence it needs for sentience, and in some rare cases the spiritual essence it needs to have a soul of its own. Because of this, intelligent items are always rare or unique. The normal statistics and rules for wearing or using an item of its type still apply to an intelligent item. In addition, intelligent items have a few statistics other items lack.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\n\n<document level=\"2\" id=\"rules-1086\" />\r\n\r\n<document level=\"2\" id=\"rules-1087\" />\r\n\r\n<document level=\"2\" id=\"rules-1088\" />\r\n\r\n<document level=\"2\" id=\"rules-1089\" />\r\n\r\n<document level=\"2\" id=\"rules-1090\" />\r\n\r\n<document level=\"2\" id=\"rules-1091\" />",
- "name": "Intelligent Item Rules",
- "next_link": {
- "label": "Item Agency",
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- "label": "Item Quirks",
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- "rarity": "common",
- "release_date": "2020-02-26",
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- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 88</row>\r\n\r\nChapter 2: Tools\r\n/ Intelligent Items\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
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- "source_raw": [
- "Gamemastery Guide pg. 88"
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- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 88</row>",
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- "text": " Intelligent Item Rules Source Gamemastery Guide pg. 88 Every intelligent item has the intelligent trait. Intelligent items can’t be crafted by normal means—typically an accident, a divine act, or a major sacrifice on the part of the creator is required to grant the item the mental essence it needs for sentience, and in some rare cases the spiritual essence it needs to have a soul of its own. Because of this, intelligent items are always rare or unique. The normal statistics and rules for wearing or using an item of its type still apply to an intelligent item. In addition, intelligent items have a few statistics other items lack. ",
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