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- {
- "breadcrumbs": [
- "Chapter 2: Tools\r\n",
- "Building Items",
- "Designing by Type"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
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- "id": "rules-1067",
- "markdown": "<title level=\"1\" right=\"Rules\">[Held Items](/Rules.aspx?ID=1067)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nUsually, held items should require manipulation to use, with Interact activations. They are most often tools, implements, items that can be thrown, and the like. Imagine a PC physically using the item and what that looks like.\n\n Remember that held items are more challenging for martial characters to use, compared to spellcasters or hands-free characters, like monks. A barbarian might have to give up a two-handed weapon to use a held item, and so is less likely to use one. This means you might want to design held items specifically for non-martial characters, or have them be items a martial character uses outside of combat.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Held Items",
- "next_link": {
- "label": "Oils",
- "url": "/Rules.aspx?ID=1068"
- },
- "previous_link": {
- "label": "Armor and Weapons",
- "url": "/Rules.aspx?ID=1066"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 84</row>\r\n\r\nChapter 2: Tools\r\n/ Building Items / Designing by Type\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 84"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 84</row>",
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- "text": " Held Items Source Gamemastery Guide pg. 84 Usually, held items should require manipulation to use, with Interact activations. They are most often tools, implements, items that can be thrown, and the like. Imagine a PC physically using the item and what that looks like. Remember that held items are more challenging for martial characters to use, compared to spellcasters or hands-free characters, like monks. A barbarian might have to give up a two-handed weapon to use a held item, and so is less likely to use one. This means you might want to design held items specifically for non-martial characters, or have them be items a martial character uses outside of combat. ",
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- "url": "/Rules.aspx?ID=1067",
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