Hazard Experience.json 3.4 KB

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  3. "Chapter 10: Game Mastering",
  4. "Hazards"
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  10. "markdown": "<title level=\"1\" right=\"Rules\">[Hazard Experience](/Rules.aspx?ID=679)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 521 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nCharacters gain Experience Points for overcoming a hazard, whether they disable it, avoid it, or simply endure its attacks. If they trigger the same hazard later on, they don’t gain XP for the hazard again. The XP values for hazards of different levels also appear on page 508, but are repeated here for convenience. The XP for a complex hazard is equal to the XP for a monster of the same level, and the XP for a simple hazard is one-fifth of that. Hazards of a lower level than the party’s level – 4 are trivial and award no XP.\n\n## Table 10-14: Hazard XP\n<row gap=\"tiny\">\n<table><tr><td></td><td colspan=\"2\">**XP Award**</td></tr><tr><td>**Level**</td><td>**Simple Hazard**</td><td>**Complex Hazard**</td></tr> <tr><td>Party level -4</td><td>2 XP</td><td>10 XP</td></tr> <tr><td>Party level -3</td><td>3 XP</td><td>15 XP</td></tr> <tr><td>Party level -2</td><td>4 XP</td><td>20 XP</td></tr> <tr><td>Party level -1</td><td>6 XP</td><td>30 XP</td></tr> <tr><td>Party level</td><td>8 XP</td><td>40 XP</td></tr> <tr><td>Party level +1</td><td>12 XP</td><td>60 XP</td></tr> <tr><td>Party level +2</td><td>16 XP</td><td>80 XP</td></tr> <tr><td>Party level +3</td><td>24 XP</td><td>120 XP</td></tr> <tr><td>Party level +4</td><td>30 XP</td><td>150 XP</td></tr> </table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  11. "name": "Hazard Experience",
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  13. "label": "Hazard Format",
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  17. "label": "Disabling a Hazard",
  18. "url": "/Rules.aspx?ID=674"
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  20. "rarity": "common",
  21. "release_date": "2019-08-01",
  22. "resistance": {},
  23. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 521 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Hazards\r\n</additional-info>",
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  25. "Core Rulebook"
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  28. "Core Rulebook pg. 521"
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  31. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 521 <sup>4.0</sup></row>",
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  33. "text": " Hazard Experience Source Core Rulebook pg. 521 4.0 Characters gain Experience Points for overcoming a hazard, whether they disable it, avoid it, or simply endure its attacks. If they trigger the same hazard later on, they don’t gain XP for the hazard again. The XP values for hazards of different levels also appear on page 508, but are repeated here for convenience. The XP for a complex hazard is equal to the XP for a monster of the same level, and the XP for a simple hazard is one-fifth of that. Hazards of a lower level than the party’s level – 4 are trivial and award no XP. ## Table 10-14: Hazard XP XP Award Level Simple Hazard Complex Hazard Party level -4 2 XP 10 XP Party level -3 3 XP 15 XP Party level -2 4 XP 20 XP Party level -1 6 XP 30 XP Party level 8 XP 40 XP Party level +1 12 XP 60 XP Party level +2 16 XP 80 XP Party level +3 24 XP 120 XP Party level +4 30 XP 150 XP ",
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