Ghost Adjustments.json 4.2 KB

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  3. "Undead Adjustments"
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  9. "markdown": "<title level=\"1\" right=\"Rules\">[Ghost Adjustments](/Rules.aspx?ID=1701)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 72</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nThe ephemeral form of a [ghostly](/MonsterFamilies.aspx?ID=51) creature lets it pass through solid objects and float in the air. For simplicity, a creature with these adjustments isn't truly incorporeal, nor does it necessarily return after being destroyed. \n<ul><li>Add the [ghost](/Traits.aspx?ID=217), [spirit](/Traits.aspx?ID=149), and [undead](/Traits.aspx?ID=160) traits.</li><li>Add the [Necril](/Languages.aspx?ID=20) language.</li><li>Add the following immunities: [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38).</li><li>Add the following weaknesses, with a value based on the creature's level: [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), [positive](/Traits.aspx?ID=128).</li><li>If the creature can't fly, change its highest Speed to a fly Speed. Remove all other Speeds.</li><li>The damage of the creature's physical Strikes changes to [negative](/Traits.aspx?ID=118) damage, and those Strikes are [magical](/Traits.aspx?ID=103).</li><li>Add the following abilities.<br /> [**Darkvision**](/MonsterAbilities.aspx?ID=12)<br /> [**Negative Healing**](/MonsterAbilities.aspx?ID=42)<br /> **Ghostly Passage** <actions string=\"Single Action\" /> The creature [Flies](/Actions.aspx?ID=94) and, during this movement, can pass through walls, creatures, and other material obstacles as though [incorporeal](/Traits.aspx?ID=222). It must begin and end its movement outside of any physical obstacles, and passing through solid material is difficult terrain.</li></ul> \n\n## Ghost Adjustments\n<row gap=\"tiny\">\n<table><tr><td>**Level**</td><td>**Weaknesses**</td></tr> <tr><td>3 or lower</td><td>3</td></tr> <tr><td>4–8</td><td>5</td></tr> <tr><td>9–13</td><td>10</td></tr> <tr><td>14+</td><td>15</td></tr></table>\r\n</row>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  10. "name": "Ghost Adjustments",
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  12. "label": "Ghoul Adjustments",
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  16. "label": "Playing Undead",
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  19. "rarity": "common",
  20. "release_date": "2022-04-27",
  21. "resistance": {},
  22. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 72</row>\r\n\r\nUndead Adjustments\r\n</additional-info>",
  23. "source": [
  24. "Book of the Dead"
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  27. "Book of the Dead pg. 72"
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  29. "source_category": "Rulebooks",
  30. "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 72</row>",
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  32. "text": " Ghost Adjustments Source Book of the Dead pg. 72 The ephemeral form of a ghostly creature lets it pass through solid objects and float in the air. For simplicity, a creature with these adjustments isn't truly incorporeal, nor does it necessarily return after being destroyed. Add the ghost, spirit, and undead traits. Add the Necril language. Add the following immunities: death effects, disease, paralyzed, poison, precision, unconscious. Add the following weaknesses, with a value based on the creature's level: force, ghost touch , positive. If the creature can't fly, change its highest Speed to a fly Speed. Remove all other Speeds. The damage of the creature's physical Strikes changes to negative damage, and those Strikes are magical. Add the following abilities. Darkvision Negative Healing Ghostly Passage Single Action The creature Flies and, during this movement, can pass through walls, creatures, and other material obstacles as though incorporeal. It must begin and end its movement outside of any physical obstacles, and passing through solid material is difficult terrain. ## Ghost Adjustments Level Weaknesses 3 or lower 3 4–8 5 9–13 10 14+ 15 ",
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