Gather Information.json 2.7 KB

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  1. {
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  3. "Chapter 10: Game Mastering",
  4. "Difficulty Classes",
  5. "Specific Actions"
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  10. "id": "rules-561",
  11. "markdown": "<title level=\"1\" right=\"Rules\">[Gather Information](/Rules.aspx?ID=561)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 505 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nTo set the DC to Gather Information, use a simple DC representing the availability of information about the subject. Adjust the DC upward if the PC Gathering Information seeks in-depth information. For example, if a character wants to Gather Information about a visiting caravan, you might decide that a common person wouldn’t know much about it, but any merchant or guard would, so learning basic facts uses the simple DC for trained proficiency. A caravan leader’s name is superficial, so discovering it might be DC 15 (the simple trained DC in Table 10–4). Learning the identity of the leader’s employers, however, might be DC 20 if the employers are more obscure.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  12. "name": "Gather Information",
  13. "next_link": {
  14. "label": "Identify Magic or Learn a Spell",
  15. "url": "/Rules.aspx?ID=562"
  16. },
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  18. "label": "Earn Income",
  19. "url": "/Rules.aspx?ID=560"
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  21. "rarity": "common",
  22. "release_date": "2019-08-01",
  23. "resistance": {},
  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 505 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Difficulty Classes / Specific Actions\r\n</additional-info>",
  25. "source": [
  26. "Core Rulebook"
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  29. "Core Rulebook pg. 505"
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  31. "source_category": "Rulebooks",
  32. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 505 <sup>4.0</sup></row>",
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  34. "text": " Gather Information Source Core Rulebook pg. 505 4.0 To set the DC to Gather Information, use a simple DC representing the availability of information about the subject. Adjust the DC upward if the PC Gathering Information seeks in-depth information. For example, if a character wants to Gather Information about a visiting caravan, you might decide that a common person wouldn’t know much about it, but any merchant or guard would, so learning basic facts uses the simple DC for trained proficiency. A caravan leader’s name is superficial, so discovering it might be DC 15 (the simple trained DC in Table 10–4). Learning the identity of the leader’s employers, however, might be DC 20 if the employers are more obscure. ",
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