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- {
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- "Chapter 11: Crafting & Treasure",
- "Runes"
- ],
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- "markdown": "<title level=\"1\" right=\"Rules\">[Fundamental Runes](/Rules.aspx?ID=738)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 580 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nFour fundamental runes produce the most essential magic of protection and destruction: [_armor potency_](/Equipment.aspx?ID=278) and [_resilient_](/Equipment.aspx?ID=279) runes for armor, and [_weapon potency_](/Equipment.aspx?ID=281) and [_striking_](/Equipment.aspx?ID=280) runes for weapons. A potency rune is what makes a weapon a magic weapon or armor magic armor.\n\n An item can have only one fundamental rune of each type, though etching a stronger rune can upgrade an existing rune to the more powerful version (as described in each rune’s entry). As you level up, you typically alternate between increasing an item’s potency rune and its striking or resilient rune when you can afford to.\n\n## Fundamental Runes\n<row gap=\"tiny\">\n<table><tr><td>**Fundamental Rune**</td><td>**Etched Onto**</td><td>**Benefit**</td></tr> <tr><td>_Armor potency_</td><td>Armor</td><td>Increase item bonus to AC and determine maximum number of property runes</td></tr> <tr><td>_Resilient_</td><td>Armor</td><td>Grant item bonus to saves</td></tr> <tr><td>_Weapon potency_</td><td>Weapon</td><td>Grant an item bonus to attack rolls and determine maximum number of property runes</td></tr> <tr><td>_Striking_</td><td>Weapon</td><td>Increase weapon damage dice</td></tr> </table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Upgrading Armor and Weapon Runes</title>\r\n\r\nYou’ll often want to upgrade the fundamental runes of magic armor or a magic weapon you already have. This requires upgrading each rune separately. Tables 11–5 and 11–6 summarize the Price of each step, with a number in parentheses indicating the item’s level for the Craft activity. This also indicates the typical progression for an adventurer to follow when upgrading their armor and weapons. The tables here don’t include progressions that aren’t as likely to come up, like turning a _+1 weapon_ directly into a _+1 greater striking weapon._\n\n## Table 11-6: Armor Upgrade Prices\n<row gap=\"tiny\">\n<table><tr><td>**Starting Armor**</td><td>**Improved Armor**</td><td>**Price and Process**</td></tr> <tr><td>_+1 armor_</td><td>_+1 [resilient](/Equipment.aspx?ID=279) armor_</td><td>340 gp to etch _resilient_ (8th level)</td></tr> <tr><td>_+1 resilient armor_</td><td>_+2 resilient armor_</td><td>900 gp to etch _+2 armor potency_ (11th level)</td></tr> <tr><td>_+2 resilient armor_</td><td>_+2 greater resilient armor_</td><td>3,100 gp to etch _greater resilient_ (14th level)</td></tr> <tr><td>_+2 greater resilient armor_</td><td>_+3 greater resilient armor_</td><td>19,500 gp to etch _+3 armor potency_ (18th level)</td></tr> <tr><td>_+3 greater resilient armor_</td><td>_+3 major resilient armor_</td><td>46,000 gp to etch _major resilient_ (20th level)</td></tr></table></row>\n\n## Table 11-7: Weapon Upgrade Prices\n<row gap=\"tiny\">\n<table><tr><td>**Starting Weapon**</td><td>**Improved Weapon**</td><td>**Price and Process**</td></tr> <tr><td>_+1 weapon_</td><td>_+1 [striking](/Equipment.aspx?ID=280) weapon_</td><td>65 gp to etch _striking_ (4th level)</td></tr> <tr><td>_+1 striking weapon_</td><td>_+2 striking weapon_</td><td> 900 gp to etch _+2 weapon potency_ (10th level)</td></tr> <tr><td>_+2 striking weapon_</td><td>_+2 greater striking weapon_</td><td> 1,000 gp to etch _greater striking_ (12th level)</td></tr> <tr><td>_+2 greater striking weapon_</td><td>_+3 greater striking weapon_</td><td> 8,000 gp to etch _+3 weapon potency_ (16th level)</td></tr> <tr><td>_+3 greater striking weapon_</td><td>_+3 major striking weapon_</td><td> 30,000 gp to etch _major striking_ (19th level)</td></tr></table></row>\r\n</aside>",
- "name": "Fundamental Runes",
- "next_link": {
- "label": "Property Runes",
- "url": "/Rules.aspx?ID=739"
- },
- "previous_link": {
- "label": "The Etching Process",
- "url": "/Rules.aspx?ID=736"
- },
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 580 <sup>4.0</sup></row>\r\n\r\nChapter 11: Crafting & Treasure / Runes\r\n</additional-info>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 580"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 580 <sup>4.0</sup></row>",
- "speed": {},
- "text": " Fundamental Runes Source Core Rulebook pg. 580 4.0 Four fundamental runes produce the most essential magic of protection and destruction: armor potency and resilient runes for armor, and weapon potency and striking runes for weapons. A potency rune is what makes a weapon a magic weapon or armor magic armor. An item can have only one fundamental rune of each type, though etching a stronger rune can upgrade an existing rune to the more powerful version (as described in each rune’s entry). As you level up, you typically alternate between increasing an item’s potency rune and its striking or resilient rune when you can afford to. ## Fundamental Runes Fundamental Rune Etched Onto Benefit Armor potency Armor Increase item bonus to AC and determine maximum number of property runes Resilient Armor Grant item bonus to saves Weapon potency Weapon Grant an item bonus to attack rolls and determine maximum number of property runes Striking Weapon Increase weapon damage dice Upgrading Armor and Weapon Runes You’ll often want to upgrade the fundamental runes of magic armor or a magic weapon you already have. This requires upgrading each rune separately. Tables 11–5 and 11–6 summarize the Price of each step, with a number in parentheses indicating the item’s level for the Craft activity. This also indicates the typical progression for an adventurer to follow when upgrading their armor and weapons. The tables here don’t include progressions that aren’t as likely to come up, like turning a +1 weapon directly into a +1 greater striking weapon. ## Table 11-6: Armor Upgrade Prices Starting Armor Improved Armor Price and Process +1 armor +1 resilient armor 340 gp to etch resilient (8th level) +1 resilient armor +2 resilient armor 900 gp to etch +2 armor potency (11th level) +2 resilient armor +2 greater resilient armor 3,100 gp to etch greater resilient (14th level) +2 greater resilient armor +3 greater resilient armor 19,500 gp to etch +3 armor potency (18th level) +3 greater resilient armor +3 major resilient armor 46,000 gp to etch major resilient (20th level) ## Table 11-7: Weapon Upgrade Prices Starting Weapon Improved Weapon Price and Process +1 weapon +1 striking weapon 65 gp to etch striking (4th level) +1 striking weapon +2 striking weapon 900 gp to etch +2 weapon potency (10th level) +2 striking weapon +2 greater striking weapon 1,000 gp to etch greater striking (12th level) +2 greater striking weapon +3 greater striking weapon 8,000 gp to etch +3 weapon potency (16th level) +3 greater striking weapon +3 major striking weapon 30,000 gp to etch major striking (19th level) ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=738",
- "weakness": {}
- }
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