Fortifications.json 3.6 KB

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  3. "Appendix 3: Warfare",
  4. "War Encounters",
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  11. "markdown": "<title level=\"1\" right=\"Rules\">[Fortifications](/Rules.aspx?ID=1868)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 578</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nSome battlefields include a fortification (such as a keep, castle, wall, or trench) that can house one or more armies. An army can't seek defense in a fortification once a battle begins; it must prepare itself and its defenses in advance during a Kingdom turn via the [Garrison Army](/Actions.aspx?ID=1415) activity. Once an army is successfully garrisoned, it gains the [fortified](/Conditions.aspx?ID=49) condition as long as it avoids using Maneuver war actions.\n\n It's possible to destroy a fortification, but only with the use of siege armies. If a fortification is destroyed, all armies that were fortified within lose that condition and increase their shaken condition value by 1. Typical AC and HP values for fortifications against siege army attacks are listed below, along with how many armies each can contain.\n\n## Fortification Statistics\n<row gap=\"tiny\">\n<table> <tr><td>Fortification Type</td><td>AC</td><td>HP</td><td>Max. Armies</td></tr> <tr><td>Castle</td><td>30</td><td>8</td><td>6</td></tr> <tr><td>Keep</td><td>25</td><td>5</td><td>4</td></tr> <tr><td>Tower</td><td>20</td><td>2</td><td>1</td></tr> <tr><td>Trench</td><td>15</td><td>1</td><td>1</td></tr> <tr><td>Wall, stone</td><td>20</td><td>3</td><td>2</td></tr> <tr><td>Wall, wooden</td><td>15</td><td>2</td><td>2</td></tr> </table></row>\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
  12. "name": "Fortifications",
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  14. "label": "War Encounter Structure",
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  18. "label": "Battlefield Terrain Features",
  19. "url": "/Rules.aspx?ID=1867"
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  21. "rarity": "common",
  22. "release_date": "2022-10-26",
  23. "resistance": {},
  24. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 578</row>\r\n\r\nAppendix 3: Warfare / War Encounters / The Battlefield\r\n</additional-info>",
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  26. "Kingmaker Adventure Path"
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  29. "Kingmaker Adventure Path pg. 578"
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  31. "source_category": "Adventure Paths",
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  33. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 578</row>",
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  35. "text": " Fortifications Source Kingmaker Adventure Path pg. 578 Some battlefields include a fortification (such as a keep, castle, wall, or trench) that can house one or more armies. An army can't seek defense in a fortification once a battle begins; it must prepare itself and its defenses in advance during a Kingdom turn via the Garrison Army activity. Once an army is successfully garrisoned, it gains the fortified condition as long as it avoids using Maneuver war actions. It's possible to destroy a fortification, but only with the use of siege armies. If a fortification is destroyed, all armies that were fortified within lose that condition and increase their shaken condition value by 1. Typical AC and HP values for fortifications against siege army attacks are listed below, along with how many armies each can contain. ## Fortification Statistics Fortification Type AC HP Max. Armies Castle 30 8 6 Keep 25 5 4 Tower 20 2 1 Trench 15 1 1 Wall, stone 20 3 2 Wall, wooden 15 2 2 ",
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