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- {
- "breadcrumbs": [
- "Chapter 2: Tools\r\n",
- "Building Worlds",
- "The World",
- "Environment"
- ],
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- "category": "rules",
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- "id": "rules-1127",
- "markdown": "<title level=\"1\" right=\"Rules\">[Extreme Environments](/Rules.aspx?ID=1127)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 123</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nSome adventures lead to fantastic reaches of the world or the multiverse that are seldom tread by mortals.\n\n **Aerial:** A world might include windy realms of floating islands and castles in the clouds.\n\n **Glacier:** Massive sheets of dense ice, constantly moving under their own immense weight, glaciers are frozen wastelands riddled with columns of jagged ice and snow‑covered crevasses.\n\n **Volcanic:** Hellish landscapes of molten lava, burning ash, and scorching temperatures pose immediate danger.\n\n **Undersea:** A subset of aquatic environments, undersea environments are those areas submerged beneath the waves.\n\n **Underground:** Some worlds have deep natural caverns, while others have extensive winding tunnels and expansive realms below the surface.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Extreme Environments",
- "next_link": {
- "label": "Mapping a World",
- "url": "/Rules.aspx?ID=1128"
- },
- "previous_link": {
- "label": "Common Environments",
- "url": "/Rules.aspx?ID=1126"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 123</row>\r\n\r\nChapter 2: Tools\r\n/ Building Worlds / The World / Environment\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 123"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 123</row>",
- "speed": {},
- "text": " Extreme Environments Source Gamemastery Guide pg. 123 Some adventures lead to fantastic reaches of the world or the multiverse that are seldom tread by mortals. Aerial: A world might include windy realms of floating islands and castles in the clouds. Glacier: Massive sheets of dense ice, constantly moving under their own immense weight, glaciers are frozen wastelands riddled with columns of jagged ice and snow‑covered crevasses. Volcanic: Hellish landscapes of molten lava, burning ash, and scorching temperatures pose immediate danger. Undersea: A subset of aquatic environments, undersea environments are those areas submerged beneath the waves. Underground: Some worlds have deep natural caverns, while others have extensive winding tunnels and expansive realms below the surface. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1127",
- "weakness": {}
- }
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