Expected Duration.json 3.4 KB

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  3. "Chapter 10: Game Mastering",
  4. "Game Mastering",
  5. "Planning a Campaign",
  6. "Campaign Length"
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  12. "markdown": "<title level=\"1\" right=\"Rules\">[Expected Duration](/Rules.aspx?ID=484)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 484 <sup>4.0</sup></row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nNot every campaign ends at the same point. Some campaigns go all the way to 20th level, ending after the player characters attain the height of power and confront the greatest threats any mortal could face. Others end at a lower level, after the group takes down a major villain or solves a crucial problem. And still other campaigns end when players become unable to attend or decide its a good time to stop playing.\n\n You should have an end point in mind when you start a campaign. Still, you have to be flexible, since you’re telling the story alongside other players, and your initial expectations for the campaign may be proven incorrect. When you think you’re heading toward a satisfying conclusion, it’s useful to check in with the other players. You might say, “I think we have about two sessions left. Does that work for everyone? Is there any unfinished business you want to take care of?” This lets you gauge whether your assumptions match up with the rest of the group—and make any necessary adjustments.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
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  19. "label": "Chapter 9: Playing the Game",
  20. "url": "/Rules.aspx?ID=311"
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  22. "rarity": "common",
  23. "release_date": "2019-08-01",
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  25. "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 484 <sup>4.0</sup></row>\r\n\r\nChapter 10: Game Mastering / Game Mastering / Planning a Campaign / Campaign Length\r\n</additional-info>",
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  30. "Core Rulebook pg. 484"
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  33. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 484 <sup>4.0</sup></row>",
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  35. "text": " Expected Duration Source Core Rulebook pg. 484 4.0 Not every campaign ends at the same point. Some campaigns go all the way to 20th level, ending after the player characters attain the height of power and confront the greatest threats any mortal could face. Others end at a lower level, after the group takes down a major villain or solves a crucial problem. And still other campaigns end when players become unable to attend or decide its a good time to stop playing. You should have an end point in mind when you start a campaign. Still, you have to be flexible, since you’re telling the story alongside other players, and your initial expectations for the campaign may be proven incorrect. When you think you’re heading toward a satisfying conclusion, it’s useful to check in with the other players. You might say, “I think we have about two sessions left. Does that work for everyone? Is there any unfinished business you want to take care of?” This lets you gauge whether your assumptions match up with the rest of the group—and make any necessary adjustments. ",
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