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- {
- "breadcrumbs": [
- "Chapter 2: Tools\r\n",
- "The Planes",
- "Planar Traits"
- ],
- "breadcrumbs_spa": [],
- "category": "rules",
- "exclude_from_search": false,
- "id": "rules-1174",
- "markdown": "<title level=\"1\" right=\"Rules\">[Enhanced and Impeded Magic](/Rules.aspx?ID=1174)</title>\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 136</row>\r\n\r\n<row gap=\"medium\">\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\nSome planes enhance certain magic and impede opposing effects. A plane that enhances a particular type of magic grants anyone Casting a Spell with that trait a +1 circumstance bonus to their spell DC or spell attack roll with that spell. Impeded magic means a character who Casts a Spell or Activates an Item with the specified trait must succeed at a DC 6 flat check or lose the spell or activation.\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>",
- "name": "Enhanced and Impeded Magic",
- "next_link": {
- "label": "Alignment Trait",
- "url": "/Rules.aspx?ID=1175"
- },
- "previous_link": {
- "label": "Settlements",
- "url": "/Rules.aspx?ID=1157"
- },
- "rarity": "common",
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 136</row>\r\n\r\nChapter 2: Tools\r\n/ The Planes / Planar Traits\r\n</additional-info>",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 136"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 136</row>",
- "speed": {},
- "text": " Enhanced and Impeded Magic Source Gamemastery Guide pg. 136 Some planes enhance certain magic and impede opposing effects. A plane that enhances a particular type of magic grants anyone Casting a Spell with that trait a +1 circumstance bonus to their spell DC or spell attack roll with that spell. Impeded magic means a character who Casts a Spell or Activates an Item with the specified trait must succeed at a DC 6 flat check or lose the spell or activation. ",
- "type": "Rules",
- "url": "/Rules.aspx?ID=1174",
- "weakness": {}
- }
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